Had a stupendemys desynth into a Piety IV materia
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Had a stupendemys desynth into a Piety IV materia
I spammed Rainbow Ribbons to level WVR from 90 to 120 with Tinker's up. I did indeed get .9, and sometimes even a full 1.0, per desynth at 90.
Is there a decent shortcut option for CUL desynth for someone who didn't cap out pre-HW? Looking to level up from fish desynthing but only got to about 75 before it started requiring the much rarer pre-HW fish. I assume you just have to bite the bullet and run with the r70 quality fish up to a certain point?
What Desynth level do you need before you can start trying to desynth the lowest level of Heavensward fish, even if it's a teeny chance?
Is there a large gap in between big fish and level 51 fish or does culinarian need to be over level 51 to desynth new fish. At around 75 level for desynth and cant desynth new fish
In the GSM section, you recommend Hardsilver Magnifiers/Monocle for 138-148, but Hardsilver Needle from the same vendor seems to be just as good for about 5K less gil. That adds up over time.
Sorry, all hw sections need heavy updating. I actually have some calculations in the spreadsheet that tell you the best desynth at any level, taking into account the values of the resulting items. Unfortunately, I need to do several hours of data entry before it will be useful. Don't have time right now, 'cause holiday.
That gap sucks. The earliest you can desynth hw fish is actually about 85 if you use Tinker's Bacon and are okay with a 7.5% success rate. I recommend grinding to 85 with Gigantclams, then switch to r120 fish with both hq tinker's calm and hq bacon broth. Succeed 20 times and you'll be around dSkill 100.
Thanks!
I did end up going back to check my base success without buffs. I had a 94% base at 174 skill on il150 items. I gained 0 - .01 skill until 175, and still gaining....slowly. I can pretty much desynth anything I want and only go back to it if the MB doesn't have the mats I want. I am not going to do any 160 dungeon drops in case they add new mats to them when they put in red scrips and such, so I don't think I will end up capping just yet.
Also, has anyone desynthed a non-alchemy item and been able to get the dissolvent back? I can get every other mat but those no matter how much I desynth.
Oh, I'm not upset or anything. Just letting you know of a better option. I know how much work a new expansion entails, so thank you for continuing this! It helps a lot of people so much. :D
And to be honest, even though I can definitely grasp the concept of recipe level and the formulas, actually using it seems a little overwhelming. Maybe one day I'll just sit down and plug in numbers. I assume it's really that simple.
Edit: For GSM at about 145, has anyone tried out Dragon Fang Needle from the Goblin Trader in Idyllshire? It might be too expensive, but it looks interesting.
There appears to be a list of items that you cannot get back from desynthing. These include dissolvents, glues (terminus putty doesn't count, putties are apparently more salvageable than glue), oils, and waters. I can't remember if you can salvage varnish or not. Most food items are also unavailable, but almost no food is salvageable, so that's generally a moot point. I think fish are also irretrievable, but I could be wrong, I don't desynth stuffed fish, like, ever. I should make a list at some point... This is something I only noticed recently.
The point of the spreadsheet is so people don't have to plug in numbers. You just enter your skill and class, and it spits out what the "best" things to desynth are, assuming I'm right about a bunch of things (I'm at least kinda close! I mean stuff like the exp formula and the yield formula, which are unclear, but I think I've figured out roughly). The problem with this approach is that it uses only mat values from my server.
I think, once the database has been filled out more, I'll throw in a page for cost overrides. It'll show a list of all the materials and the price on Faerie next to them, and you can put in a different price as an override for the leveling sheet if you want to. That should be a good mix of server-bound numbers and flexible numbers. Of course, anyone can copy the sheet and plug in all their own numbers, but I don't recommend it as you won't get my updates to the database/formulas/features.
Dragon Fangs are worth 20 gil on my server, but the other items aren't bad. 12k isn't a bad price for it for the exp, but you won't make 12k back on average given you have an estimated 53% chance of getting junk, and the other items are worth like 4-10k, and you can only get one back. Also, those are only r139 (c56) despite requiring level 57 to equip. Griffin Talon Needles, btw, are 15k each and r145. Depending on your dSkill, those might be better.
If Hardsilver Ingots are cheapish, you may be better off for pure leveling with Hardsilver Earrings of Gathering. They're r142 and only take 9 crystals, 2 Hardsilver Ingots, and 1 Hallowed Water. Since you can't get the water back, if my formula is correct (and I'm not saying it is), you should get worthless demimateria 33% of the time, 1 Hardsilver Ingot 33% of the time, and 2 Hardsilver Ingots 33% of the time. That means you get back half the Hardsilver Ingots you spend on average and some of the crystals (1-2 of each). The Hallowed Water is made out of one item that should be super cheap (the 2x abalathian spring water) and 2x abalathian mistletoe, which you can buy from a vendor for a total of 6.7k. So, it should cost 7.5k per synth in addition to the hardsilver. Hmm.... thinking about that though, they're probably more expensive than Griffin Talon Needles, and enough more expensive that you should just use the Griffin Talon Needles instead at that level.
So... I really don't know. I'm not that far yet to try it myself. I'm GSM dSkill 145, but I don't have access to the last two vendors yet since I'm slacking off on my DoW/DoM classes xD (my highest class is currently FSH).
If you have GSM, then aurum Regis cylinder is a good way to skill up
Oh right, I always forget about crafting your own items. And uh, I worded that all wrong. It's not overwhelming to use. I just have to sit down and read it for once instead of mostly just looking at the guide lists. :P
Hey, good call on using the Griffon Talon Needles. Even with NQ Bacon Broth and Tinker's Calm, they weren't bad at 150. I don't know about recouping my costs because I haven't crafted in Heavensward yet and I know desynthesis is pretty lackluster if you're not a crafter, but oh well, I'm weird.
From 32 successful desynthesis(es?):
12 Griffin Talons
4 Adamantite Nuggets
1 HQ Adamantite Nugget
4 Birch Lumber
2 HQ Birch Lumber
21 FCII
0 Cloud Mica Whetstones
32 Wind Clusters, 1 from each one, no Fire Clusters
Bookmarked and liked! Very nice post Neri!
Thanks! Small sample size, but let me see what my algorithm says your average should be -
4.267 NQ Griffin Talons
1.067 HQ Griffin Talons
4.267 NQ Adamantite Nuggets
1.067 HQ Adamantite Nuggets
4.267 NQ Birch Lumber
1.067 HQ Birch Lumber
21.33 FC2s
4.267 NQ Cloud Mica Whetstones
1.067 HQ Cloud Mica Whetstones
32 Wind Clusters
0 Fire Clusters
That's spot on for the FC2s, Adamantite Nuggets, Birch Lumber, and Clusters. However, it looks like Griffin Talons are more common than average, and Cloud Mica Whetstones are less common than average.
Let's see, ilvls....
Griffin Talon: i148, r???
Adamantite Nugget: i148, r145
Birch Lumber: i148, r145
Cloud Mica Whetstone: i139, r139
Huh, that's... really weird. If anything, I'd expect the whetstones to be MORE common than the rest, not less. But, now that you mention it, I've noticed that I obtain far fewer Basilisk Whetstones than other mats too when desynthing stuff that can drop them. I'm not sure what's going on here... I mean, logically, you shouldn't be able to get whetstones from desynth at all! Like glues and dissolvents and stuff, that should be used up by the crafting process, not a part of the final product. Still, I HAVE gotten them back before.
If item levels affect the yield like I suspect, it must be the rlvl and not the ilvl, and Griffin Talons must have a low rlvl despite their high ilvl. Unfortunately, I don't know the recipe for Griffin Talons (I suspect it's something like 1x Griffin, 1x Adamantite Claw Hammer, and yields 12x talons per synth) much less the recipe level.
In other words, very useful information, but I must needs gather moar data!
Btw, according to my notes, at that level, you should use Aurum Regis Circlet of Healing (bought from the Repository Node) instead. However, my notes are a little skewed by the fact that you can't get dissolvents back (you can't, right?). I need to factor in the irretrievable items, like glues and dissolvents... Still, the chance at Chimerical Felt and the 50% more Aurum Regis Nuggets should make it noticeably more valuable than the Griffin Talon Needles. That will make up for the slightly increased cost to purchase. There's also no "garbage" drop from the circlets like with the Griffin Talon Needles (where the griffin talons are worth significantly less than the rest of the mats). Of course, that's not counting the worthless demimateria... In the end though, my math says that nothing is a straight profit anymore like it was at release. Prices, at least on my server, have come down too far for that from GSM. This may not be true for other classes, particularly LTW and ARM, but I haven't done the data entry for those yet, only GSM.
In other news, for GSM desynthers, according to my data so far, at max dSkill (where everything crafted/bought has a 100% success rate), you will get the most money for your time desynthing Gold Spectacles. My math tells me the BC3s you get for it outweigh the cost (at 70k per BC3), resulting in a gain of, on average, 5k profit per desynth. This does not take into account the time it takes to mass-craft them. This rate assumes dSkill 120+. The best profit you can make per desynth for an item that can be bought from a vendor is, at least for now on my server (and assuming my math is right), Silver Choker at 1,362 gil per click or Silver Wristlets at 1,262 gil per click. Those only require dSkill 50 and 36 respectively for max value (100% success rate). Of course, those two are only that profitable right now due to an inflated value of Silver Ingots, along with a steady decent price for FC1s. I don't know if it will come down or not in the near future, making that no longer a good profit.
Always keep in mind that my maths use the values of items on my server. YMMV.
Battlecraft Demi 3 from Valerian Rogue Gaskins
Didn't see to yield before the most recent patch.
Okay! So, the 60 dungeon gear drops BC3s. I wonder about the pre-60 dungeon gear. I've failed like, every time I broke 51-53 dungeon gear with a 95%+ chance on each. ("Eh, I could wait, but I need inventory space and there's no way this will fail! .... Okay, there's no way this will fail again!" <_<)
Has anyone broke level 60 crafted stuff (r150)? I'm guessing no one has broken the 60* stuff (r160) yet, because that would be incredibly expensive!
Those were my thoughts as well. However it seems they nerfed the desynth drops? I mostly got clear glass lenses from them. Altho I did get a BCIII every once a while, I didnt seem to get much of any gold back, meaning the recraft rate was next to zero for me. Tried about 15~ iirc.
Carbuncle Round Table (WVR) Carbuncle Lantern (GSM), and Carbuncle Chronometer (GSM) are all available through the OIC Quartermaster of your GC. I used these to level my GSM through the rough patch (lvl75-95)
They cost company credits though.
Round Table - 2300
Lantern - 2300
Chronometer - 3300
I really need to get the weighting down on the yields... Maybe I should go find a cheap craft that theoretically pays for itself and burn a couple hundred desynths, marking down the results. Something where there's a very large discrepancy between the ilvls/rlvls of the mats.
I've just recently noticed the same thing about lower prices for everything on Leviathan world, but I think Chimerical Felt is still pretty good. I'll go ahead and try desynthesizing 20 of those circlets and see what happens, but it seems very likely I wouldn't get Dissolvents back.
Also, I don't know what your world is like, but on Leviathan FCII is still good for 3-5K last I checked. That's really low, but at least it's higher than vendor price. :/ BCIII has been at 40K and dropping. I should have sold at the days it was 70-90K.
Three days ago when I filled out a bunch of my database with MB values, I found:
- BC1 - 3k
- BC2 - 1.2k (vendor price)
- BC3 - 70k
- FC1 - 9k
- FC2 - 1.2k (vendor price)
- FC3 - 32.5k
- Chimerical Felt - 30k
- Dhalmel Leather - 45k (I know this was 25k last night though)
- Ramie Cloth - 8k
- Ramie Thread - 2.5k
- Holy Ramie Cloth - 44k (I think this has come down)
- Holy Rainbow Cloth - 47k (This has probably come down)
- Dark Chestnut Lumber - 8.5k
- Mythrite Nugget - 4.3k
So, if your server's prices are vastly different from what I have above, keep that in mind when using my data. If my database tells you that a synth should cost 20k and it only costs you 2k (or vice versa), be advised that my database's suggestions are probably totally useless for you. That's why I need to code in some manner of override, so people on other servers with vastly different economies can use the database.
The database is like this guide, only ten times better, but a googlesheet, so it crashes ten thousand times more often. It doesn't like my current database of 1,174 items and materials, so it certainly isn't going to like it when I quadruple that by putting in all desynthable crafts for all classes. On a totally random note, someone has told me that there are exactly 5,845 desynthable items currently present in FFXIV <_< Gotta break them all!
I'll eventually datamine my database and replace the leveling guides in the OP with the new best options, at least by my server's prices, and include caveats where a choice is economy-dependent. But first, I have to enter another ~3,000 desynthable items and ~500 materials...
Yeah, I see. It's always interesting to see how economies differ, so the more world data we have, the better to indicate and predict trends. Is Faerie a Legacy server? Do you know what kind of population it has? Low, Medium, High?
OP still needs to be updated that Ramuh gear is desynthable, which wasn't in the patch notes but I posted the confirmation on earlier.
I desynthed level 57 dungeon gear last night (I was running the Vault, only dupes of stuff I already had would drop, and my party kept all-passing, so I just started breaking then greeding <_<). I obtained:
(all LTW r142)
Halonic Friar's Hose - Dhalmel Leather (6 Wind Crystals, 4 Earth Crystals)
Halonic Friar's Hose (#2) - Battlecraft Demimateria II
Halonic Friar's Jackboots - Dhalmel Leather
Halonic Vicar's Gloves - Dragon Leather
I also realized it would be forever before I leveled AST:
Muspell (GSM r136) - Hardsilver Nugget (4 Fire Crystals, 2 Wind Crystals)
So, it seems that the dungeon gear ALSO drops BC2s, not 3s. At least, the pre-60 dungeon gear.
Sorry, but I don't believe in Ramuh. If I acknowledge him, I'll have to also acknowledge his beard, and that beard intimidates and frightens me. <_<
So... is there an easier way to level up BSM desynth now? I'm currently at around 85 and leveling it to 100 so I can start desynthing the new stuff is just awful. Is my best bet still going to be Artisan tools or is there a better way?
I just had to power through it by torturing my friends by having them make a ton of Summoning Bells for me. The materials are almost nothing nowadays, although Scarlet Sap might be your limiter. I started at 81.34 BSM skill, and 40 Bells later I'm at 95.84. I predicted I would need about 76 Bells, and I'm surprised at how somewhat close I was. It really is that awful. I think I had better than normal luck too, but I was using HQ "Tinker's Bacon" for each of them.
Also, I haven't been recording what I got from dungeon gear, but it's very clear to me that everything is reset. Just like how in ARR you got BCII from pre-50/early 50 dungeon gear and then BCIII from later 50 dungeon gear, the same appears to be true with Heavensward items from 50-60. I really hope they haven't forgotten about Desynthesis and will update everything in 3.1 or something because you can still get BCIII from the same ARR dungeons, right? -_- I'm still holding out for Battlecraft Demimateria IV for special crafted items in 3.1.
Whoops, I mixed up the numbers. I went from 81.34 to 91.75 with 40 Summoning Bells. Sorry, it's even worse. :(
The materials themselves shouldn't be a lot of money, but I think you should be prepared to spend about 200K total. After that, you need to find someone willing to spend a bunch of time making them. Making them is easy, but it is a little time-consuming.
To be honest, desynthesis is crazy. The only reason I'm doing BSM is because I'm expecting new primal Demimateria that'll serve the same purpose it did in ARR. I was behind last time and missed out on making millions of gil from it, so I just gave up at 81 skill, but if they do it again, I'll be ready this time.
First of all, if I say something is cheap on my world and it isn't on yours, you might not want to use it... The bells were about 10k each for me, which I consider cheap. However, with tanked demi prices, that's hardly profitable. I actually went from 88 BSM to 93 just yesterday and it wad super painful even with cheap-ish mat prices. :( I'm hoping to make the gil back from desynthing cheap quest weapons.... Unless someone beats me there.
So, here I am, with a BSM Desynth level in that painful range where there is nothing storebought that I can use - too low for the i115 stuff from HW, too high for stuff sold in ARR.
So, after handing in my daily GC hand ins for crafting, I try buying a Flame Lieutenant's Katzbalger. I was able to desynth it (its an i55 weapon) and got 0.1 Desynth skill. That's not what caught my attention.
I got 1 Fire Crystal, 2 Earth Crystals, and 4 Clear Demimateria 2's.
I did not know it was possible to get more than 3 of any one demimateria type from an item?
What's the lowest level you need to be to tinkers bacon the heavensward items? lvl 90?