What do you guys mean with that these 2 are badly designed? I find them very fun. It is very nice to do them while watching a good Anime or two :)
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What do you guys mean with that these 2 are badly designed? I find them very fun. It is very nice to do them while watching a good Anime or two :)
I had more fun levelling mining than my bard. I actually thought it was pretty great. I guess if you go into it, thinking; Oh hey theres a rock, Im gonna mine that! I bet it will be a bit repetitive and there wont be heroic battles, but thats a miners life for you.
Then it will be pretty much what you'll get. - I played a combat class for the heroism and stuff. Mining was for relaxing and going afk in my head. It was tons better than mining in any other themepark Ive played. Unless you just came off your harvesters in SWG, I dont see how this games implementation could be a dissapointment.
You can't compare Mining and Botany to Fishing, they use completely different gathering systems and has a minimal impact on the game as 90-95% of what you get you have to NPC sell as they have no place in any crafting class.
Take a look at what you have between the classes.
Mining & Botany
You get to choose what you want to gather
All items can be used for crafting or placed on market
You have abilities that influence your gathering
You only have two tools
No fatigue system
Fishing
What you get is influenced by your bait but is otherwise totally random
90-95% of what you catch has to be NPCed
You have 0 abilities, GP is a total waste on this job
You have 1 main tool and about 2 full inv screens worth of bait
After a few hours of fishing you will be locked out of that fishing spot (no idea how long)
Just last night I had to buy 5 full stacks of rat tails just to get 1 full stack of clams and oysters to make some soup for crafting CP, it was hours of grinding that I could have probably done in 30min to 1 hour on either botany or mining if that was possible.
If SE goes though with this they are acknowledging that what Yoshi P told us was incorrect and fishing is actually a full fledged gathering profession that must be equal between all gathering classes, in which case the door swings both ways... equal the xp gain between the three than you have to make fishing behave EXACTLY like the other two gathering professions.
1. Let us select what we want to catch, influenced by gathering and perception skill
2. All fished up items are to have a place with in the game / economy, in other words bring back all the crafting recipes you removed from v1
3. Put in Place GP skills to influence gathering
4. Give us an off hand item, as many have asked a fishing tackle box to place the screen full of baits in and out of our inventory
5. No fatigue system
This game is ridiculously easy with its major shallow xp curve and if anything the entire game needs an xp nerf to bring it back in line with the curve from v1.
yes true but comparing the potential of fishing vs botany, botany wins so its understandable why there is this gap.
Now there is a problem obviously in the system of both crafting and gathering when you put the economy into the equation,but it doesnt help when you see people complain about it being "hard" when it takes people THREE DAYS to LVL to 50...... In FF11 I was LVL 100 clothcraft and LVL 10 digger I didnt get those in six days....
And yeah this is a different game but understand that a Fieldcraft/Tradecraft is as valueable as time invested.
So when the hotfix comes and EVEN MORE miners and botanist level to 50, have lower expectations, because even though there is a LVL 50 by your name its only equivalent to less than THREE DAYS work.
SE most likely gonna fix, this hopefully with more crafting/gathering specialization, changing or limiting crafting skills or my personal favorite idea... adding another tier above High quality, i think that would change the game.:cool:
People need to stop bringing up the ability of Bot and Min to select what we want as a way of trying a defend fishing. BOT and MIN can actually SEE what they want to get and thus can select what they want. (even in a fantasy game real life mechanics are needed). In fishing you can simply not select which fish bites your lure. (In real life you can select a lure/bait that will look more appealing to a certain type of fish or maybe one that sinks to the bottom to get fish at different depths BUT there is always the chance that you don't get the fish want because fish are really not all that picky when it comes to what they bite on. I have caught the same fish in a row with the same lure before, fish are stupid. However they do need to limit/reduce the crazyness that is fishing. But making it 100% select rate simply isn't really well real.)
Just move a couple of yalms and restart fishing, there you go. ;-)
Also, picking the fish I want to catch sounds a bit silly to me to be honest, if you put your fishing rod in a lake you don't know what will bite, however you can use certain baits to attract certain fish - this is quite intuitive and does not need change.
Whereas as a miner or botanist you can see what items are on the tree/rock and specifically log or dig for it. It makes sense the way it is.
Sorry but I have to point out the irony of you screaming about people being averse to putting in even a slight bit of effort, when you yourself don't mind saying you spammed leves for 3 days and hit 50. You could have done 1 to 50 without leaves but you preferred the easy option.
Your argument is empty....