In that 30s, what else is the SMN doing? Certainly it's not just sitting there twiddling their thumbs.
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chur to the SMN brothers and sisters, new to the mmo scene but old to the FF series and absolutley loving it, reading this has bn prty funi as most of the shit is flying str8 over my head but have bn picking up some decent n a half tips from u guys so chur chur to tht, 1 question tho is it better to stay arcanist rather thn summoner as i c use are all aracanist 50 or is tht jst cos it falls under main class n not job, inb4 noob slander lol. also hvn a blast playing as summoner as ur always changing it up wn needed n not jst constanly doing the same thing, oh another thing ive only got titan and ifrit atm but was wondering which is best to use, i use titan wn solo and seem to b using ifrit in dungeons as thts wat the party im with want when i ask which they'd prefer. neways thts me 4now n hope to learn alot more from use fallahs. chur chur!
something us kiwis call FRESH! :) chur.
Right now Summoner is a little to dependent on the tank not enjoying his favorite food: Paint Chips. That or seeing something shiny on a window and incessantly licking said window. Bane needs a larger radius, preferably 10m OR to spread the DoT's from one target to all targets near a target, IE DoT something, click tank, hit Bane, get everything he's actually tanking.
Thread Necro!
After revisiting summoner DPS after getting geared in AK & Coil, I've found that they're perfectly fine and capable of maintaining over 200 DPS on relevant content; more so if there's multiple monsters in the pull. Maintaining Bio (40 Potency), Bio II (35 Potency), Thunder (35 Potency), Miasma (35 Potency), and Shadow Flare (25 Potency) is a significant amount of damage; upwards of 420 to 450 per tick, and 340 or so per tick that can be spread to other monsters through a use of Bane. Add in Fester (Roughly 600 to 700 damage every ten seconds) and the sustained damage of your pet, which is the equivilant of a 100 potency DoT for Garuda or 120 for Ifrit, and you reach significant amounts of sustained damage. The two primary challenges are keeping MP up over a long fight (Aetherflow can only do so much, and Energy Drain is less attractive than Fester) and pet maintenance (Rouse & Spur cooldowns, placement during certain fights).
They also bring significant utility, mainly in the form of an being the only non-healer with a combat resurrection (that can be swiftcast-ed) and the ability to heal in a pinch. Despite my reservations earlier in Early Access and release, summoners are a-ok in my book.