Originally Posted by
Shougun
I think what they would do is package the data into the spell.
So you cast fire at X,Y,Z. The game sends that to the player and in the players computer the game decides how the grass will bend. They wont use any extra data over the internet for grass physics. Of course the computer itself will be working harder, but not the network - all the information needed is already being used (the game already asks "where did bob cast that??" and the server says "there", and then the players computer does the rest lilke playing the casting animation, the spell animation, and the grass physics).
Yeah DX11 (and 10 I believe) are coming in a patch planned a few months or so after release (I think it was like 4-6 months it was mentioned in the first roadmap).
And I agree they shouldn't be delaying the game for grass. But when they get a second to improve graphical features (more then just grass, I hope they visit grass as well).