ooo added little twist!~ Still, I was hoping the materia system was going to be like, ya know, where it came from.
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Will everyone Stop giving Rokien more reasons to add more things to his "Invisible List" >.< LOL! *Laughing irl* :D
I'm sorry, but, so far it's all about instanced dungeons and 100s of quests that are not going to have meaning....... that's pretty blah if you ask me.
And what do you mean about invisible list?
quests bring meaning to the game if you want them to do so (by reading them). grinding mobs actually has 0 purpose other than to increase your level, which is a meta-game concept more than anything to a player. there's no attachment to killing random mob X 1000 times to level up. consider that "blah" if you like, but people prefer having direction and immersion while leveling up rather than sitting in town shouting endlessly to get 7 other people to join you on trek to slay 500 coblyns in their home for no in-game reason whatsoever.
Because I don't believe anything you say, until I hear it for SE.. we know nothing on what questing will be like or leveling for that matter. You can say it will be this all you want, till I get SE confirmation on "how leveling is going to be like" then and only then I'll believe you but as far as it stands.. what was said on the interview didn't say anything about " Killing open world Monsters is going to be COMPLETELY gone"
i agree, and would like grinding but who knows what 2.0 will do to there xp.Quote:
Point is though, that it wouldn't be a very smart move for them to take out the option. Especially from a group that contains ffxi veterans. If they want to put an emphasis on questing, then that is great. It is just more options when leveling up your classes.