Because it's alot easier to put down a game you've put so much time into. Destiny 2 and Vidictus were like that for me. It's not always about being complacent. Sunk cost is a very real thing and it traps many players
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They clearly don't value midcore players, or people that do want to play an actual MMORPG. What makes you think console players are any different? And I don't mean that game right now is unplayable, but if the game goes in this direction and 7.0 will have new start, with current cadence of content? Then yes, there will be not many things to do, especially for midcore players, so community will be divided even more into Limsa Dwellers and raiders, without anything in between.
I see that him saying the most bland, obvious thing anyone with common sense could come up with, but ending up treated as some prophet, is still his thing. Unless he starts to speak about real life things of course, then it goes full 180.
I consider myself midcore and things are fine to me. Ofc that's opinions. Much of what you expressed doesn't apply to everyone. And my point still stands. Console take part of these spaces just fine. If you have literally nothing to do that is in fact partially the players problem. It's never a question there being something to do, it's willingness or want to do said things. No real right or wrong there.
I don't Limsa dwell nor do I raid. I run things that I find fun.
I think the game grew significantly with EW for various reasons (culmination of the end of a 9 year story, some WOW backlash and people flooding to XIV to spite wow or just following Asmongold), but has since naturally dropped a bit given we are in the lull between expansions and stabilized.
The stabilization at least financially is still ahead of all the prior expansions, but of course as more people grow bored and discontent with some major decisions - such as the Relic grind and focusing on things like Island, all eyes will be on 7.0 to see how long it stays successful. I'm hopeful but I can understand why some are ambivalent.
I just realized I said that wrong but glad you caught my drift lol. It is quite amazing what they managed to pull off look wise with that custom Source engine. The combat itself is amazing but...game turned into a "let's sell ya nipple outfits for 400$" simulator. That and the super steep walls you hit in progression turned me way off eventually.
Skyrim mods are infinitely more sophisticated than FF14 mods though. FF14 mods are mostly just glams and UI. Skyrim mods change the entire gameplay:
https://youtu.be/pPHTJo-d2YY?t=188
FF14 will never reach Skyrim levels because whatever modders do they can't change how horrible and braindead job design is (except maybe MNK and BLM), how one-note and stale modern raid design is, and how unincentivized gameplay content is like Criterion. Skyrim mods can actually improve the gameplay. FF14 can't.
Sad to say but modded Skyrim is unironically more fun than FF14 in 2023 rofl
https://i.ibb.co/5j0wrdM/image-2023-07-20-105323560.png
Let's be real we are all only here to ERP and stay connected to static friends from 2 expansions ago.
No need to go into hyperboles, I'm sure some people who consider themselves midcore are having fun, but if you look around in forums and reddits, you cannot deny content could be designed better for us.
Variant is hyper casual, while criterion has 2 savage difficulties. What's the deal with this, why is there always insane gap between easy and hard content? Relic "grind" is not a grind, it's by-product of you running your daily roulettes. A participation trophy, if you will. Not a fan of BLU, but from what I've heard, update isn't really breathtaking, but I might give it a shot. IS is just badly designed, I like farming and similar, but it just missed the mark completely, I just go there once a two weeks, if I don't forget about it completely. It's neither relaxing or interesting, it's just clicking on nodes, copy pasting spreadsheets from discord and that's about it. Tried to get into EO, but it's full of gotcha mechanics. Not a fan of losing hours of progress, just because I didn't had guide on a second screen. I find crafting fun, but there's not much to craft after first week of raid tier. I'll make next step of crafter relics and won't use them for much, that's about it.
Problem is that I want to play the game, but there's simply not much to do. In GW2, I always had plenty of stuff to do, I was naturally burning out while playing it. After 3-6 months, I started to enjoy it less and less, and eventually swapped to other games, and that's completely fine, after few months, I returned with full energy, and none of my progress was lost, since the game is horizontal. In FFXIV, I feel like I'm being forced to stop playing, since there just isn't anything meaningful to do. I would get it if each major and .x5 patch a gave us at least 1 month of meaningful gameplay, but it's really 1 or 2 weeks tops.
Don't worry, I'm fully aware of that, I have 252 GB Skyrim installation on my PC right now, and that's after I deleted downloaded archives to save some space. Both games focus on different stuff, there's more choice in clothing (or lack of clothing) and similar in FFXIV, while Skyrim has more gameplay-altering stuff. FFXIV is very limited in that sense, but because of this limitation, it's really surprising how popular FFXIV is for modding.
FFXIV modding is simply popular because it's online. Sure, you can do so much more stuff in Skyrim, but in here you can do things with other people, with that mare lamentorum you can even sync with other players, which I don't think is very possible in Skyrim. There's that online mod, but even if it did worked flawlessly with other mods, then you will still need to find other players to ERP with you.