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Originally Posted by
Taranok
The issue is, BLM could have anything else. Timers just are not a fun mechanic.
No BLM can't have anything else, and in the context of FF14, the timer is fun. You can't get around the fact that whether it's liked or not is subjective and people do disagree with you.
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They are not necessary to flesh out the class. Even in a world absent timers, they would still be pretty well and truly challenged in their role, as is, because the class spends the overwhelming majority of its time sitting still with cast bars.
The challenge will be severely diminished without the timer. It is the timer that provides the challenge because it is the only thing that forces a BLM player to really get creative with the rotation. Without the restriction of the timer, all you have to do is press your buttons in order. It's true that you may still have to deal with interrupted casts, but they become trivial because once whatever is keeping you from casting is gone, you just go back to pressing whatever button you need to without thought. What else is there to do?
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This isn't where the timer issue stops though. The simple fact is it's a major drag on the quality of black mage itself, and like Greased Lightning, it's a poor mechanic of the class. That is, I absolutely despise chain casting umbral soul between dungeon pulls. Every single class that has to do something like this has had the mechanic removed because there is no world where chain casting an ability between pulls or needing to set up literal macros to manage the timers during downtime is fun.
Umbral Soul could definitely be better, but that has nothing to do with the timer and everything to do with US itself.
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This is true in boss transitions where you have full control. Chain casting umbral soul is not a fun mechanic. And everyone here has suggested: "Just create a way to lock timers." You're creating mechanics to shore up a badly designed mechanic, when you can remove a bad mechanic and create newer mechanics and bring the class in a new direction for the first time since Heavensward. No, really, the class has played more or less the same as it has since heavensward, disregarding explicitly the change from the garbage mechanic that was HE enochian.
We're suggesting how to fix US without making unneeded and detrimental class changes.
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Beyond this, due to the garbage structure created by the timers, the class is a convoluted mess to learn and overly frustrating to fit into new content. The timers are the challenge you overcome to even play BLM as intended, they have next to no impact on the skill ceiling outside of explicitly managing when you despair right before a boss jumps so you don't waste time/excess mana on spells like Blizzard 4 right before a boss jumps. That is the extent of the timer's impact on the ceiling, right there. That is the only impact it has because timers really aren't a skill ceiling mechanic. Which means, if we remove them, the ceiling, the difficulty of the class, would still be there.
The challenge of the timer is that you need to optimize your rotation on the fly. Without the timer the class becomes as simple as it's base rotation because that never needs to change outside of dealing with the last sliver of boss HP. Removing the timer dulls the class. I also have never found BLM to be frustrating in new content, even back when I was a new player. It's the class I use most often when going into new content blind.
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And if you, simply, get rid of a garbage-tier mechanic like the timers, then a new mechanic can actually be added. Monk didn't have a real mechanic until they removed greased lightning and added Masterful Blitz. And the class was being held back in terms of player enjoyment because of the sheer amount of positionals it had. Of those 2, Greased wasn't a real mechanic, it was a gatekeeper. Positionals were a mechanic, and we can argue until we're blue in the face over whether they're fun or not, but sometimes trimming something a minority loves helps bring the class as a whole to a better place.
BLM doesn't need to change. It's fun as it is. Leaving it alone is the better alternative to the change that you are requesting, at least for many. What you want is a new class. That's fine with me, but please don't ruin my game just to get the caster you want.
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I want to see the class have a leveling experience that doesn't require every fresh player of the class to relearn BLM 20 different times because of how wildly the class changes. The class is legitimately held back by its ancient design, and it's high time the class actually got a real, engaging mechanic than procs I literally ignore because T3 procs more often than not, and Sharpcast has a cooldown so short I can always use it for paradox. And the timers, those stupid timers, completely drag on the class itself to the point where the class feels absolutely awful to play.
Learning different rotation is unavoidable in FF14. BLM may be hit particularly bad, but again timers have nothing to do with it. PLD gets magic casts that are only good for attacking outside of melee, to being rigidly locked into their rotation as DPS tools, to being healing tools later on. Not to mention they have to deal with a DoT that breaks the rules of DoT's for some 8-10 levels, I forget how much, and outpowers their not DoT combo finisher. WHM enforces GCD healing from the start when endgame healing is completely the opposite, OGCD dominated. Even when you get to high levels, it still has its primary instant AoE heal locked all the way to 76, which really changes how it feels to heal raidwides.
The timer doesn't make BLM a mess to level, and if the BLM level experience is to be improved, low level BLM needs to be more like high level BLM. EW partially addressed this by making a 72 trait level 1 or whatever. US's level should be drastically reduced as well, and then BLM just needs some kind of stand in for F4 at level 30 the latest.
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Provided you reinforce the structure of AAA-B-AAA-C in any of its forms in any way, the class will be just fine without the timers. The timers are not necessary to this. Even without timers, even if the class was exclusively fire 4 spam, it would still be the single most punished class in the game simply from interrupting a single spell, because that is the primary difficulty challenge of black mage. The sooner BLM mains understand this, the sooner BLM can actually do something different than being literally the same class since Heavensward.
I'm curious, do you enjoy sub 50 BLM? The timer may as well not exist when it's constantly refreshed, yet the class is at it's most boring, at least in my opinion. The only interesting thing in the rotation is the occasional F3 proc, but they are one of the worst proc rewards in the game because of how little time you have to process them. F1 spam is subject to ABC, but that doesn't really make it interesting at all. ABC is just the nature of the game, not a mechanic that you build a class around.