Originally Posted by
Lyth
I don't think that you should ever automatically do more dps just because you decided to pick a particular job. That's a mediocre mindset. If you're going to do more damage on a job, it should be reflected in the performance distribution (i.e. a more punishing job where most players underperform except at the top percentiles vs. a more evenly distributed performance). There will always be players looking for more challenging gameplay, and you should give them the option of that risk/reward tradeoff. You want to do more damage, then ask for opportunities to earn it. Ask for more difficult gameplay in exchange for more damage, I'm fine with that.
You can't trade-off damage and utility because they're unrelated. The real problem that this thread highlights is the power of raises, and there really should be a hard cap on their uses, even if only on harder difficulty settings for fights. But that's also not an opportunity or excuse to go begging for freebies.