Originally Posted by
Lyth
There's actually no restriction on how raid damage is divided up, as long as the total proportion of raid damage from tanks, healers, and damage dealers sums up to 100%. The claim that healers would have to do "negative damage" (i.e. heal enemies with their attacks) to even partially restore what we had previously is absurd.
People like seeing their actions have impact. Damage is probably the simplest and most straightforward way in which this happens. Tanks want to do damage. Healers want to do damage. Damage dealers want to do damage. Let's not pretend that this isn't the case, or try to shame tanks and healers for being honest about what they want. In the absence of offering more damage, you have to at the very least offer some other way for players in these roles to have play-making potential.