Non-DPS support abilities are like frosting on a cake. Good frosting is awesome, but it's not going to do the whole cake a favor if the actual bulk of the dessert is made of tile caulk and gravel. What I'm saying is that it seems like SE overvalues non-DPS utility a bit too much, and forgets that even though there should be a "tax" for it, it should be taxing a proportionally good kit.
If the non-DPS utility is so good as to necessitate making a job notably inferior in its primary role (making things die faster), then perhaps it's time to go back to the drawing board and re-evaluate. Luckily, no job currently has utility good enough to warrant any significant tax, unluckily however, is that it might take a while still for SE to realize this (hey, we got full STR scaling on tank accessories, so it's possible)
