Originally Posted by
KaldeaSahaline
(1)Firstly - thank you for responding. Secondly, I think you misunderstood me. I'm not saying to nerf healers outright and leave the content alone. My healing model of less bursty damage, less bursty healing go hand in hand and I actually think it leads not only to EASIER healing, but also DEEPER healing...
(2)In regards to the current healing model - I think it's much more stressful to your average healer because there's no chance for recovery. It's simply press Heal here, or someone dies because incoming damage is so high even if it's slow coming; whereas my model a healer with slower reactions might struggle to top them off, but can at least stabilize them (say keep a tank at a consistent 60% HP). In the event things go awry they can blow significant MP to help get things under control at a cost to their longevity. Something that the DPS can then back up and help cover (assuming encounter design shifted, which under my model it would). I think it gives them more time to make decisions and more options in how to triage various scenarios.
(3)This is not something I advocated for at all. I don't want a cure rotation (a la healer "combos"). I imagine a builder/spender style as a better rendition of the lily mechanic from WHM. You can accrue the lilies based on casting heals and convert the lilies into either MP, free heals, damage, or some other utility, etc...
(4)...Riyah - just like I said to Granyala - if you said Kald, you have some good ideas and I think XYZ, but I'm just not confident they can implement it in a meaningful or good manner. If you obviously don't think my ideas are fine that's all well and good too.