Monk looks uninteresting as hell in 4.0. Switching to either DRG or SAM.
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Monk looks uninteresting as hell in 4.0. Switching to either DRG or SAM.
Riddle of earth needs to extend GL duration without having requiring to get hit to be useful.
Tornado Kick needs to have higher potency and not lower cooldown.
Even if Riddle of Earth extends GL without requiring to get hit, there is still a problem : Tornado kick becomes useless or loses a lot of interest, usecases.
Riddle of Earth is counter intuitive as it is now.
Random idea but, maybe if it provided a GL stack instead thus refreshing your current GL if you're at max, but also giving you one if you don't have any. That way we could use tonado kick, then riddle of earth : gain one stack, then stance switch to coeurl so you can start the next phase with 2 stacks right away.
the trouble is not to make riddle of earth viable... but the lack of new capacity really involved in our cycle.
no new attack... no new combo possibility.
Not mine, but it's a good representation of the situation : here
More than disappointed in these changes. I feel like Stormblood is the MNK expansion (like Heavensward was the DRG expansion) and getting the shaft like this is definitely harshing on all the excitement i Had.
I'm gonna miss fracture :(
This. Ever since the reveal of the second half of the stormblood trailer, followed by Yoshi walking in with a full SAM cosplay, I felt like SAM and Doma in general dragged the carpet from under Monk.
This was supposed to be the Monk expansion, as HW was technically the DRG expansion. Yet Monk was changed the least, got nerfs every you look, and 3 new skills that essentially does nothing new as well as some new shoulder tackle traits, which is just weird tbh. Since when was Shoulder tackle this huge thing that needed so much attention?