Actually that supports the reason why they aren't fair. Because premades actually do listen to each other.
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#Remove more ice
I don't quite think people are against queuing with a few friends, but against this idea that they could be going up against a team that has an 8 man elite premade all in voice comms communicating well. I can't say how real this usually is in Frontlines currently, but it's somewhat understandable to dislike that idea even if it's a bit of an extreme case.
Unfortunately there's not currently a better way to communicate and I'm not sure if there could be one, but having to read text directions in the heat of battle isn't exactly easy.
You just described Shatter, to a degree.
And the answer isn't to punish or hinder the players that DO work together. If anything, it should encourage people to work together. If someone steps up to call the shots and they're making good calls, listen to them. If someone's there who CLEARLY is a veteran player, listen to them. If a call is bad, don't argue over it, simply suggest something better; if the shot caller wants to win, they'll put aside their pride and do what's best for the team. Premades don't always win. However when random players refuse to cooperate, you pretty much hand over the victory, and that's not on the premade, that's entirely on those of you who won't work together.
Truth be told, I went up against my fair share of premades solo, and the one thing I noticed was that they cover each other, they mark and focus targets, and they stick together. . . You don't need to be in a premade to do these things, and on rare occasions I've gained victory over premades by having a random group that would operate in a similar fashion.
Don't be swayed or deterred by the fact that your enemy is in a premade party. If you know what to do, and you're confident enough to lead, step up. You could very well be that key component the team needs to win.
I'm never afraid of or avoid fighting premades but honestly, I know they can be beat if my teams work together and use tactics like the ones you listed.. Sadly, I have never seen it work.
-Marking Battle Fevers on 12 kill streaks or whatever and no one is killing them.
-Our only healer running around in the outskirts of the map trying to break small crystals while we all die.
-Teams' downright passiveness and refusal to fight and "Stay at A" even though we MUST attack.
-Healers sitting at base "guarding" it while again, everyone getting killed.
-Getting a fever/high down to 1% and no one at my side to get the final hit despite being marked.
-We may be winning and we're screaming "Don't die!", then they continue pushing and all wipe.
-Adders have 1,500 points while Flames have 650 and the teams completely ignore our pleas to just stop attacking Flames..
-And my favorite, when you are running on 5% HP for 2min straight and your alliance healers just leave you to God's mercy and continue doing their business T.T
All of these things seem to happen no matter how many callouts, macros, map links, you name it are used. It's even worse with Seal Rock! I have only won four matches ever since.. Like 3.3 xD.
Why they can't attempt to balance the matches based on premade size is beyond me. People want to queue with their friends? Totally fine. But make them go up against another premade of similar size instead of just being tossed into the first match found. Then again, you can't really curbstomp randoms if you're up against another premade, can you? :p Then the queue dodging commences, because really, all anyone is in it for is to farm kills.