This is what I thought they'd do. :>
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This is what I thought they'd do. :>
how decent this system is really depends on how often that item drops and how many they expect us to obtain....Quote:
This is similar to the OP's suggestion, but we have decided on preserving the current drop rates for weapons and individual chests and dropping an item which can be traded for a weapon at a fixed rate, in addition to the reward weapon drop. This tradable item will be placed into a player's loot list, where it will be possible to hand it over to another player. (Our hope is that players use /random and distribute this item in a fair manner) By collecting enough of the tradable items, a player can turn them over to a specific NPC in exchange for their desired weapon.
will a lamp be required to obtain a token?
So we're finaly getting a /random command in the very next patch?
This was enough to make my day (lol its thoose small things in life ^_~).
Seems like a "good enough" system what Yoshi posted, definatly a improvement over the basicly no loot system we've got right now, while we wait for the future overhaul.
Question: Will we still get a "Masterlooter" type option implemented togheter with the "Need & Greed" system?
Why can't they trust us enough to trade the ITEM ITSELF rather than trading around however many of the tokens it takes to get an item.
It's understandable as to why Yoshida-san wants to save a lot of specific things for 2.0. As lame of an excuse as it sounds to blame the server structure on why certain things can not be implemented, I completely believe it. I'm sure they feel a pain every time they can't implement something because of server structure.
With that, I'm happy to see the Dev team doing what they can with the resources they have currently. It also makes me even more excited for 2.0.