See, but that's under the current system. If they go through with revamping how attributes work, then hopefully this issue would also be resolved.
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I dont think removing slot cap would effect balance because.. they barely do anything, i stopped wearing accessories 2 weeks after launch because the only noticable difference was inventory -6. In any other MMO ive played, especially ffxi, a couple rings can make a big change to performance. I put on 4 rings and there is barely a change so i could care less how many slots there are. Im not the only one that goes without, ive noticed a few other crafters avoid accessories also. (i point out crafters because we are usually the ones hoarding items instead of vendor trashing.)
I dont know about the storage space issue. I am already carrying multiple different rings for different classes. l1 pieces of jewelery to change around. I say If slot cost were to remain, just make Jewelry give higher stats.
Precisely. They should not change a feature temporarily. It causes more work and confusion. If it needs changed back in the future players will be pissed or they will have to change the stat allocation per item from its current values which will in turn piss people off.
I can't wear more than four brass rings, or three silver rings.
Both sets give exactly the same +ACC bonus, total.
There is a problem with this picture. Fix it.
To combat the storage issue, have equipment that you're wearing not count as inventory space. It makes sense, doesn't it? If you're wearing it, it's obviously not in your storage.
The values may not be large now, but by that response I'm assuming that later on there will be some very attractive pieces.
I don't really see the need to increase the slots myself.
Another solution could be to increase the effectiveness of these earlier pieces allowing them to be more beneficial.
Either way it doesn't bother me.
I see how having more gear in your inventory would make you carry more pieces of equipment. Why not Make it so if you have a piece of gear on you it doesn't take up inventory space? That has never made any sense to me. If you're wearing it, why would it be in your bags? :) Simple solution to the Bag space problem.
Sure you can reduce the stats, just remove equipped items from your bag.
To balance that - they could make it so that stuff you are selling/repairing in personal bazaar occupies the same space as the rest of you inventory...since that's where it is. It's not like I have a little red flyer wagon that I drag behind me with stuff for sale on it and little signs...
It'll affect the game balance after they fix the attribute algorithms, though... I'm not saying ditch the system, I'm just saying I should at least be able to wear all four rings, or two earrings and a necklace, or two bracelets and two rings, or two bracelets and a necklace -- just some kind of symmetric value. Three ring maximum at R50 is just infuriating that little OCD child inside of most of us.