Originally Posted by
Empty-handed
I think astro overall is fine but I wish for 3 changes:
1) aspected Helios range same as medica 2.
No. 15 yalm is enough. It's the range of most AoE heals in this game (Medica, Assize, Succor). WHM got Medica II with 20y, but also Cure III with 6. I'm not sure how the range of Eos' regen is, but I think it was 15y, too. For me, since WHM has litteraly nothing but heals, even more so in HW than before, they need some advantages towards the other classes. Even if its something pathetic as 5y more range on one spell. Yep, it's that bad. Besides. Please stop demanding to have literally everything WHM has. They are two different classes for a reason. If you have everything we got, you can just delete WHM from the game.
2) adjust card system so that u never get the same card after shuffle ( lol draw spear, shuffle.... Spear -.- )
I agree this could need a change. There was a nice suggestion on the previous page of this thread that would help with this.
3) celestial opposition: add mp regen to the move similar to assize. And/or having the additional effect either damage or restore hp to party members.
Same as in 1). No.
Finally I want them to increase dps potency overall. Remove the dps penalty from light speed for single target spells.
So you don't only have highest potency heals for least MP cost (in Noct) in the game, but highest DPS, too? -.-