Hear. Feel. Understand.
I would not be so quick to undervalue the opinion of a person on the internet. Or to consider them all mere teenagers.
Personally it makes sense to me. Our characters are the tip of the sword in the battle against the bad/evil that goes on in the world. So everyone wants to keep us alive even I they have to sacrifice themselves. You can see it in our characters fave we want to help, but at the same time we understand we need to survive and not make their sacrifices go in vain.
Also besides all that... WTF IS URIANGER DOING WITH THE ASCIANS!!!!????
Lol. Clearly anyone whose opinions differ from yours are easily passed off as the prattling of mindless teenagers. The story telling is good but everything felt too convenient to me and concluded with far too many plot holes. Anyone with any expertise in writing knows that there is always room to improve something and that not everyone will feel that your choices with your story telling were good.
But moreover, with writing for a video game, some forms of good writing practices need to be sacrificed. I am speaking from experience here because I'm developing an RPG myself coming from a story writing background and there is almost no way you can tell a perfect story while still taking into account that gamers need to PLAY a game not just sit through a novel experience.
Regardless, let people enjoy their opinions. No need to shove your clearly superior tastes into other people's faces.
Which sort of weakens the whole "let's frame the player character" bit.
Think of other stories where this plot element is used. Usually most of the populace buys whatever the authorities are telling them (even when wanting to believe otherwise) and you have a handful of sympathizers that help make it possible for the protagonist to clear their name (whether its by virtue of truly trusting the protag or simply not knowing of the "crime" is up to the author). Sure, you can tell me that the commoners in Ul'dah trust the brass blades and the syndicate as far as they can throw an overweight gobbue, but that raises other questions.
I'll concede that the public would probably riot if they were told the Sultana is dead, and the monetarists would want to keep that part of the story from the public to prevent such an uprising; that is, until they can come up with a convincing story for the public or they conjure up a lookalike for them to manipulate (unless Nanamo is alive and they somehow "reprogram" her to do exactly as they tell her).
Forgot about that. Yeah, there should've been a level-synched instance like that. Especially since the whole ordeal was just cutscenes after cutscenes. Despite being the primal slayer, we'd still be at a disadvantaged due to the ambush and being overwhelmed.
Additionally, it would kinda work against us since they can use that as evidence of us truly being an assassin. Everything after that could play out the same.
I understand the trope of the mute and zombie player character so not to suggest they have a personality different than the user. However, I feel like it's a tad bit overused in this game merely because we have such a plethora of beautiful and entertaining cut-scenes. I'd really would like to see an increase in dialogue choices in the future. Even if they're meaningless to the outcome, at least I feel by choosing a response my character isn't just standing around oblivious as a dodo. Also, the few that we have had were all extremely entertaining and clever and just really adds to the experience.
I think the rioting is key. They derive power from money, much of which is hinged on the people and trade. If they revealed the Sultana is dead and riots did ensue, their plan definitely crumbles. The brass blades and traitor crystal braves will go wherever the money is. And if they lose that, they lose their 'army'. If Swift and Pippin can be believed, the Immortal Flames are likely on our side. They certainly don't seem to believe Raubahn deserves imprisonment, anyway.
Sadly, as you will find in any story/TV show/game, if characters were smart and made logical decisions, there would be no drama. Nothing to keep you on the edge of your seat. That's why I don't nitpick at the plot, i just try to sit back and enjoy the ride.
Though, when Teledji Adeledji was throwing around accusations when everyone in the room knew he was lieing, i was screaming "YOU IDIOTS, KILL HIM, HE'S OPEN JUST DO IT AND BE DONE WITH IT!" and they just kept going, and when the camera panned to Admiral Merylwyb i was like "SHOOT HIM. SHOOT HIM. For the love of god SHOOT HIM IN THE BLOODY FACE" and she was just like "Bah" and stormed off.
You have no idea how satisfied i was when Raubahn slaughtered him, god i wanted that moment to last forever. That little bit sated me through the rest of the finale.
A Black Mage could cast Sleep and make their escape (PLD's Flash to blind, WHM Holy to stun, SMN/SCH Miasma II to disease/heavy, NIN could "teleport ninjutsu" and then hide ability, etc). I'm also really curious as to why our characters couldn't Teleport or cast Return after Papalymo closes the gate. That should "remove us from combat" and allow us to warp.
While I agree with you slightly, I think he got off too easy. I would have liked to see him crushed, left penniless and forced to live like all the people he's stepped on. That would be a fate worse than death for him. I, too; however, am sick and tired of my character being absolutely powerless in cutscenes. I have 25 weapons in my hyper-dimensional pocket, 11 i100+ jobs, and while I may be willing to follow someone peacefully, I feel that I would have more than enough bargaining power to go on my own power and unrestrained(not that I would have ever let Nanamo drink anything after she told me her plans). Being a lvl 50 alchemist I would expect that my character would be knowledgeable or at least have the contacts at her disposal to discover what this suspicious liquid I am carrying around is before I walk into a situation where people I don't trust could spring a trap on me. I mean, I trust Nanamo, but the people around her? Not with a grain of salt.