Originally Posted by
Gillionaire
I'm not entirely sure that would be a very good model.
The way I see it, there's a large divide between crafters vs. non-crafters. Do crafters gouge people on average? oh definitely, most of the crafted goods on my server have profit of 400%+
What we need is more competition in the MB throughout the ranks instead of just at the end-game.
Only way to achieve that would be to simplify crafting so it takes up less time, or entice the non-crafters to jump in thus making a larger pool on the supply end of things.
Tbh that's one of the only reasons I craft, I'm not usually a crafter in many of the games I play, but in this one, I felt like I had to make my own stuff unless I wanted to be gouged, I just hope more people see that and take initiative instead of just complain about the market. We as the players have control over it and we CAN change the system. If all the crafters just undercut like crazy and make enough of the item to meet the demands, prices will stabilize then. One problem I actually see is that some of the high end crafters work together to monopolize and make sure the prices DON'T drop due to competition.