Updated:
Lost City of Ampador - 1/10
Haukke Manor - 1/8
AV - 1/2
WP - 1/3
Copperbell Mines - 1/2
Sastasha - 1/3
Hullbreaker - 1/3
Pharos Sirius 1/2
AK - 1/3
Qarn - 1/7
Tam-Tara 1/7
5 more dungeons to go. >.<
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Updated:
Lost City of Ampador - 1/10
Haukke Manor - 1/8
AV - 1/2
WP - 1/3
Copperbell Mines - 1/2
Sastasha - 1/3
Hullbreaker - 1/3
Pharos Sirius 1/2
AK - 1/3
Qarn - 1/7
Tam-Tara 1/7
5 more dungeons to go. >.<
Yet another update...
So far...
Wanderer's Palace 1/6
Copperbell Mines (Hard) 1/5
Sastasha Seagrot (Hard) 1/1
Haukke Manor (Hard) 1/2
Aurum Vale 1/2
Lost City of Amdapor 1/2
Hullbreaker Isle 1/1 (no nanka minion)
Dzemael Darkhold 1/1
Sunken Temple of Qarn (Hard) 1/7 (no mummy minion)
Brayflox Longstop (Hard) 1/13 (two monkey minions in that time, lost lot on both http://forum.square-enix.com/ffxiv/i...lies/frown.png )
Amdapor Keep 1/1
Pharos Sirius 1/4
Not really. The odds of getting the drop is about 15% per run. That means that there's an 85% chance of NOT getting the drop. However, with each run, the odds of not getting the drop goes down rather exponentially.
The odds of not getting a drop in two dungeon runs, 72%. Three? 61% Four? 52% Five? 44%
While it's not common to get a drop in one, two, or three runs, eventually, through running the dungeons, the items WILL drop, assuming that the quest is open, and that the dungeons are run in the right order.
updating
WP 1/10
Copperbell Mines 1/1
Hullbreaker Isle 1/8
Aurum Vale 1/1
Hakkue Manor 1/1
Sunken Temple Hard 1/10+
Satasha 1/2
Ampodar City 1/10+
Brayflox 1/8+
Dzemael Darkhold 1/1
Halatali 0/7
Snowcloak 1/6
5/8 HQ mats.
I had the best Darkhold run. XD I think it was with someone up here too.
Wish Snowcloak wasn't so long. xD
on most part i dont mind the whole dungeon grind other then sub 50 you dont get any soldiery towards the waters at all :s
i am afraid that i have handed in some of these quests and it has repeatable above them though!!!....
I'm going to venture a guess and say that you've never taken a statistics course before. I'm not saying that each roll influences the other rolls, but the odds do change in a series of rolls. Think of it like this. Let's take a coin, which being perfectly balanced, has a 50% of being heads and 50% of being tails. To put it in a different way, there's a 50% of it being heads, and 50% of NOT being heads. After all, it's H or T. But what are the odds of flipping the coin twice and NOT being heads? 25%. That is to say, there is only one outcome out of four that will not result in flipping tails (HH, TH, HT, TT). Flip it a third time? 12.5% (HHH, HHT, THH, THT, HTH, HTT, TTH, TTT) Keep in mind that each coin flip is a separate event, and does not necessarily influence the other coin flips.
The basic principle is that the more something is done, the less likely of something NOT happening. As in this case, the odds of getting the relic item in a dungeon run is about 15%. This means that the odds of NOT getting a relic item is 85% in a SINGLE run. The odds of not getting the item in a series of five runs is much lower at 44%, or 85%^5. This isn't Gambler's Fallacy or saying that each run influences other runs. Rather, this is simple probability mathematics.
The problem of the FATE atmas is that the drop rate was really low, like about 2% or 3% or something like that. So, that means that there was, at best, 97% chance of NOT getting the Atma. After 20 FATEs, though, the odds drop to 54% of not getting the Atma in any of those 20 FATEs. It would take about 100 FATEs for it to get down to a insignificant % chance.