They are suppose to be working on that: Overtaxation of hardware thread"
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What does the current intermediate battle system even have to do with said topic?
You're trying to denounce my creditability by talking about not understanding but you are yourself completely in the same shoes on almost every point.
How it is any different from describing a game where you leap over an enemy to land on it's head to kill it? Look you're dipping ducking diving and dodging! But the enemy is only moving back and forth.... just jump on it already and be done with it.
Kukurumei is right. We need better AI too.
can't wait for tera to come out so i can play it lol, this game would of rocked with the no target system route like tera. but anywho, yeah this battle system is lacking, hopefully it will be all fixed up in a year or two lol. till then we can go play tera and gw2(no monthly on gw2 ftw) lol
When the founders of TERA left NCSoft with "stolen" programming code, apparently they showed their code to a company rumoured to be Square-Enix before finally just starting their own company (Bluehole studios).
SquareEnix, if it was indeed them, should have taken the code while they had the chance!
FFXI required skill. A tank who knew how to spam skills at the perfect time could tank two mobs at once, and save the party. A tank who couldn't got the party wiped.
A healer who knew how to let player's hp get JUST low enough to keep them alive, but knew who to heal, and how to save MP was much better than a healer who just max cured anyone who got low on HP, and let out huge AOE cures becasue he or she didn't understand hate.
A bard who had an exact idea of how far his or her AOE is on songs, so they could hit the pld with a ballad, while the other DPS didn't get it.. that's skill.
A warrior who knew how to keep his hate just low enough to let the PLD keep hate, but high enough where he or she could voke of the PLD if things got messy. That is skill.
A sam who had that stun ready right when the mob was about to weaponskill, and canceled the gobs bomb throw. that was skill.
Two level 21 ninjas duo tanking in quafin without utsusemi ni, succesfully bouncing hate back and fourth.. that was skill.
a thf or rng who could pull mobs JUST in time, and get them back to camp right as the other one died. that's skill
a brd who could keep an entire party buffed, adn still have a mob waiting asleep for his or her party.
I could go on for ever.
my point: you don't need twitch based gaming to make a good combat system :)
Again, all I want are dodge buttons to dodge left or right using it with our existing battle system and targeting system. Nothing I said was about leaping over an enemy's head to kill it. You are rank 1 archer, so I question if you even play. Enemies do not just go back and forth. They can chase you all over the place depending on how they adjust the enemy range. You probably don't even know that certain enemies do moves that can kill an entire party, except maybe the tank, if the party is right next to it, or right in front or whatever. Dodging moves like these require you to either be already a certain distance away or run far away and cross your fingers. The purpose of the dodge buttons is to quickly move you out of the way or die, that is if you actually saw what the mob is about to do because you were paying attention, and you'll have a second to make that decision. If you are just standing there just spamming away recklessly, when the mob does the move, you are dead.
The game system which is in place at the moment actually accommodates positioning-based combat. We already have abilities like Arrow-helix and different kinds of AoE attacks, as well as mobs which have various AoE attacks, and that's all that is really needed for a combat system where positioning is important. So dodge could work, and I think it would be a worthwhile addition.
Even if it is just a pattern to learn, I think some variety in pattern-learning is necessary to hold our attention.