It's a nonissue but since they already responded to this thread, they might as well do something about it.
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this. a 1000x. i have burnt myself out with Q's as a DD. now i only enter and farm tomes as a healer and only want to run a join in progress. i could care less if it takes 2 hours to find that sweet spot. i am completely bored with hour long runs and rolling the dice on whether or not im going to get an OMG party. penalizing people that use this feature to its fullest will only reduce the chances of finding replacements. i think this thread should be re-titled 'THANK YOU for joining in progress and not making this like HM fights where when 1 person leaves you have to Q all over again' or something similar. maybe a 'join in progress ONLY' option would be best.
Good solution, which works for both sides would be to allow everyone to que for the job they want to be, and play in the world with another class and auto switch or force switch once they are in the dungeon. Then people wouldn't care because they wont have to stop what they are currently doing and change classes while a tank is spamming DF. You can not blame tanks for being efficient as possible. Everyone knows FATE grinding is cheese, yet everyone does it. Why, because its most efficient.
Personally i don't care either way. I have always been tank class in MMO's and i am one now. I dont have the join in progress checked anymore because the few i did join were problem groups. I dont mind one player being bad or a group of new, but when you pull that once a week group that cant manage to kill the bees for example, you dont want a higher chance of getting them.
The bright side is when you see that tank cheesing the que, you know that you're in the front of the que :)
People are pretty understanding of tanks abusing this system in this thread.
I actually pray that they are trampled to death by a heard of cats.
It segregates the matching queue even further.
What I would suggest instead is simply to take out the "join in-progress" option and simply dish everyone except first-timers into the in-progress parties first. Only open new dungeons after the in-progress parties are all filled. And also don't display if the one you're joining is in-progress.
This solves two problems: the in-progress gaming problem, and the lack of tanks and healers joining in-progress at lower levels.
well most annoying thing over all is when you do get duty finder enter dungeon and BOOM tank runs of like kid that just saw candy in distance - or has lower hp than anyone else in party cause some tanks are like "hey i am tank but i gonna act like dps" or doesnt listen to others like happened once we were in Amdapor Keep last boss and I could not dps cause of tank having boss right at the pot where i was out of range so i had to stand basically in aoe to get anything done - medic heals were out also of range cause of it and we asked tank to move a little bit but no, all of us got wiped and yeah basically tank left cause we were "noobs" ..so yeah i don't mind people bailing out of duty finder at times since yeah better to get decent team than getting troll team and wasting time
I have to agree with the need of making it so you get rewards according to the % of the run you were present, with a nice bonus for people staying from beginning to end. Maybe that would motivate people to stop the nonsense, because if some players want want a run 90% done then they should only receive rewards proportional to the 10% of work they did. And players who actually played the entire thing should receive maybe and extra 10-20% bonus as an incentive.
I'm not lvl 50 yet though, but I'm not looking forward to using the DF for higher lvl content if there are stupid issues like this going on. It's already bad enough at lower levels as it is to also have to deal with this crap when I'm lvl50.
You're assuming that you only have one party waiting for a tank, and that's never going to happen (at endgame, at least). Simplifying it, if a party gets a tank but he suddendly drops, if there was any other tank ready and waiting to go into a dungeon it will go to another group, not to the first one as they already got one assigned to them. So they have to wait again in queue until another tank appears, because thanks to Mr. Tank#1 they lost the opportunity to get the other one.
A little explanation:
Queue: Party#1, Party#2, ..., Party#N
Tanks available: Tank#1, Tank#2, ..., Tank#M
Numbers are the priority order in their respective queues, where M < N
What happens:
- Assignation: Party#1 + Tank#1, Party#2 + Tank#2, ..., Party#M + Tank#M
- Tank#1 drops
- Party#1 has to wait with parties #M+1 to #N until another tank queues into the DF, as the ones available have been assigned already. And we don't even know if they get moved to the back of the queue too (at least I've not seen the devs clarifying that), in wich case it would be even worse as they would have to wait until parties #M+1 to #N get their tanks.
Note that with dps this is a non issue, but with healers and especially tanks it potentially gets way way worse.