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Originally Posted by
BattleBunnyQuinn
Do harder content.
The vast majority of you are calling healing in this game easy because you're comparing it to tanks and DPS in content where enrages don't exist for the DPS to fail and tanks have to go out of their way to die. Yes, healing is boring when you don't have to think. You don't get to practice doing difficult content in alliance raids the way DPS do because your difficulty comes from the content
You need to understand that the majority of the healers talking about this have cleared EX, Savage, and Ultimate encounters. This argument is also dismissive and misses the point. It's the same as when Yoshi said to go do Ultimate if you want to be engaged.
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So let's talk about each of the points in your manifesto:
Self-sustain and healing abilities given to other roles:
- The basic personal healing abilities are necessary to make DPS and tank roles function at all in solo content
- Yes, Warrior does a very good job replacing the role of a healer in basic dungeons because it's designed to be casual content. Instead of complaining that Warrior can do it, try getting three friends who want to DPS and being the healer for them
- RDM and SMN having raise has been a contentious topic for as long as we can remember. I won't address it here
No, they are not. You are being obtuse. Giving tanks and DPS jobs such strong self-sustain abilities traps a healer into a single function, which is to deal DPS. This in turn leads to the monotonous gameplay that hampers their enjoyment of the encounters.
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Over simplified DPS rotation:
- In general, we don't get to have a complex DPS rotation on healers because the complexity comes from healing. You are encouraged to optimize your healing to increase your damage. If you can get away with only ever using those oGCDs mentioned later, you have optimized well, and you are rewarded just like a Ninja who pulls off the perfect burst window
- Astrologian's DPS complexity is on par with that of some of the most difficult DPS classes because of the impact of cards and the decision-making that comes from randomness
- White Mage benefits from optimizing lily usage, and getting the perfect timing to use rapture as a cure, a burst movement, a double oGCD window, and an effective mana regen is a very rewarding feeling
All of these classes have much higher complexity scaling as your content gets harder, so do harder content
The fact that you are comparing healing normal content to a NIN burst rotation only exhibits that you are far disconnected from the healer role. A NIN burst rotation I believe is around 15-20s and is composed of nearly every single ability they have, plus a pot. Healing is nothing like that at all. AST complexity relies on a high APM filled with skills that are nowhere near as dynamic and impactful as a DPS rotation. It honestly feels so much better to erase a mechanic like HP1+doom with macrocosmos in less than two seconds than their entire opener.
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Homogenization of healer jobs:
- White Mage is still the best at pure healing, and yes, it matters in harder content
- Astrologian played optimally makes you feel like a setup god. Getting to plan something in advance by 20 seconds just to watch everyone's HP bars immediately refill to full is wonderful. And yes, I miss Nocturnal Sect. If you wanted a strike to get that back, I'd be there.
- Scholar has the best shielding bar none, and that shielding is something necessary to pull of very unique strategies in harder content, often letting you cheese huge amounts of LB meter or ignore mechanics altogether. UWU LB cheese is beautiful. e10s Updog is adorable. Any time you see one of those mechanics that sets everyone's HP to 1, spam out a couple succors for huge LB generation
- I don't play Sage, but people seem to like it
- Every healer does what WHM does, but better. It's been this way for a long time now.
- You have acknowledged what feels good about AST, and it has absolutely nothing to do with their card system.
- SCH insane mitigation ability is only warranted in the highest hitting forms of content. Otherwise it is rendered useless.
- You didn't mention SGE, so I won't either. But it has its problems as well.
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Excessive oGCD heals:
- I just disagree. These are important for making DPS enjoyable as mentioned above
It is fine if you disagree. However, that doesn't invalidate this issue with healers.
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Lack of threat level in nearly all forms of content
- Do harder content
See first comment.