I would but...I don't like wiping
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I would but...I don't like wiping
I'm actually gonna take up healing again. Dpsing is too hard for me I don't know how people do it, healing is second nature to me, so I'm gonna stick with that.
That said I'm picking whm up again (I love the staffs and maybe AST Sch is meh now).
Out of curiosity, which DPS jobs have you tried?
I was a healer-main since ARR but switch to BRD at the end of SB and then to DNC at the beginning of ShB and didn't find the change over to physical-range too difficult.
I think the hardest part of learning how to play as a DPS class is learning how to do your opener and rotation as optimally as you can (and maybe learning to not look at the party's HP every 2 seconds >w>).
With the physical-range jobs you're cutting out having to learn positional and dealing with cast times.
RDM isn't a bad choice either, seeing as half your spells are going to be insta-cast.
I tried Bard, Blm, DnC, Smn and Mch.
Dpsing seems braindead easy until you add in without you everyone dies if the boss isn't killed fast enough then there's dodging mechanics while still doing optimal dps I can only do that on healer.
Everyone's mileage is going to vary but I'll share some of my own experiences. I'm a career healer who's essentially just been playing healer for the past god knows how many years. Transition to dps was hard. Ranged proc based classes like dnc and brd just didn't click. Spent all my time looking at my Hotbar and struggling with multitasking. For me at least MCH has been much easier on this end, but there's still a lot of tunnel vision during heat blast windows. SMN was a little overwhelming as well. Honestly the only dps you have in there where I feel I'd be comfortable with is BLM and that comes with the caveat that figuring out movement for that class is rough.
The easier dps to play for me have been SAM (that had that melee uptime learning curve but very simple positionals) and RDM that has an easy rotation and good movement.
Not that you shouldn't go healer, but if you find yourself bored out of your mind maybe try those last two dps.
I picked up MCH. It reminds me of BLM but more mobile a lot of burst damage.
I'm still gonna work on my whm however. Healing can be so fun at times. <.< I mean when people are dying and things hit the fan.
I quit pooping. Sure it happens but not by me. I no longer control it.
Yep, healing is very boring in FFXIV now.
WHM feels better than ever, but then they made other healers more like WHM which feels silly. Why make other healers like WHM? If they wanted to play like WHM, they could just play WHM.
I always hope for some gigantic change to healers mid expansion and I know realistically that's a long shot in the dark but waiting for a new expansion, every expansion, to enjoy your favorite class is not very enjoyable to put it mildly. I started the game as a WHM during ARR and I can't say the job has ever gotten back to how fun it was then for me. Maybe being new made it more exciting back then but I wanna be excited for the healer changes at least once.
Not only have I quit healing, but I just canceled my script. I just can't force myself to log in anymore and cast Broil 10,000 times a week any longer. I'll poke around and hope for an overhaul, but until then I'm bored still with the game and am in search of greener pastures.
WHM actually feels better now, but my interest in the other 2 have decreased dramatically, specially AST.
I'm a dork so I was in the middle of working when I started day dreaming about the meeting where someone in the Class Design Team pitched their idea for Shadowbringers and said, "You know those changes for the fairy responsiveness we made on SCH. What if... we went in the complete opposite direction for the new release? Now hear me out: first we delete Selene as an option. No one will notice she's gone if we add a new Capstone Skill to summon Seraph at level 80 for 20 seconds every 2 minutes. To make sure people are focused on bringing her out we'll remove all the DPS tools that characterize Scholar like Bane, Miamsa, Energy Drain, and the Quickened Aetherflow Trait too. We'll throw in the ability to force a Crit and give the fairy a useless AoE heal to make the Fey Gauge seem almost meaningful. I think for the sake of balance fairy abilities should Ghost regularly to add an element of suspense and probably be on the SCH GCD too. Players are gonna love it!"
I pictured applause and a standing ovation and laughed so hard I'm sure my co-worker think I'm retarded. I just don't understand how you can make healers less fun and rewarding to level and make us pay 60$ plus a monthly subscription to suffer through it.
I havent quit healing because I can't stand playing DPS with their complicated DPS rotation. I play tank more than DPS but I prefer healing because I have tanking anxiety
Still healing but I won't deny being bored to tears anytime anything is going smoothly. I essentially hope for people to screw up utterly so I have something to do or play little side games with my tank like 'Hey, lets see if just your HoTs can heal me this next pull'. For the curious, they could. Otherwise in even the most recent dungeon I'm just putting on a HoT or using Assize to heal boss encounters without ever fearing someone will die unless they whiff a mechanic. Unfortunately that leaves me spamming one button for the whole 15-20 minute run. Raids are a bit better...but mostly because they present more of an opportunity for things to go to hell in a hand basket. I think when we've reached the point that I get genuinely excited about my co-healer dcing mid fight of a 24-man raid, there are some things that should be looked at.
Like if I had the possibility to change stuff I would keep only one thing from whm and that would be the new lily system and make them ogcd and give him a instant dmg spell so you can weave better. Give sch old fairy back and maybe make i so that the closer the fairy is to the target embrace heals more so you have a lot of fairy micromanagement. Give astro his old cards back and rework the shitty ones and if you use a card give him % mana back. And give use more dmg spells so we don’t fall asleep in downtime’s
I haven't just stop healing, I've just about stopped playing entirely. I have a 50-60 hr workweek as a manual laborer so I'm generally too exhausted for things like Ultimate/Savage. Instead, most of my time in the game is from more casual elements; standard dungeon runs and the occasional EX are my bread and butter. While such content has always been fairly easy the classes (especially AST) were really fun for me to play, but since ShB dropped I barely find *any* entertainment as the classes themselves no longer feel as fun to play. I feel like they're balancing the role around Savage/Ultimate levels of healing, something which I've never seen nor needed.
Everything feels so dumbed down, I'm no longer juggling Royal Road, Spread, Minor Arcana on top of my healing. I'm not multitasking with my fairy while doing my standard Scholarly activities. I like some of the new AST healing abilities, but I can't always justify having to use them. I feel like a discount WHM at times instead of having my own separate class identity. Having to pray for a poor group just to get some entertainment is incredibly demoralizing. So I've just about left.
I barely play the game now, I log in maybe once or twice a week. Before where I'd play even after an exhausting day of work for at least a couple roulette's every single day, I now deeply consider ending my sub until at least the next patch. Maybe even till more news about the next expansion.
And now I can't even be sure if that news would be enough to bring me back.
I posted multiple time here saying thing like "i quit ast,i go dps blablabla" months ago
But seriously,I don't think any real healer main can actually quit healing for good
I did e5s-e8s as dps for the first time since the 5.2 patch came out and today i can say for sure that i miss healing A LOT,i'm currently in static and dispite the fact that its doing good i still feel like i'm definitily not in the role where i should be so i'm not super happy about it right now
I'm thinking about going back to healing in 5.4 or next extension ,maybe not as ast but most likely whm/sch,i'll see
I can tell you since 5.2, I am playing SAM now for every content.
It has quite a high CPM and multitasking/room to improve (as it was for me with AST/SCH before) with 3rd eye, self healing, feint, positional management, back jump / enpi / dash management, kenki and sen management.
It doesn't have stupid restrictions, endless 1-2 buttons spam or ghost issues.
It's fun !
This is what I think the dev team continuously fails to appreciate. The more you lean on making something easy and accessible for brand new players, the less engaging it will be for everyone else. At least not unless you add a wealth of content at max level that's at a more average pace. They haven't done that. Instead, we have jobs getting increasingly trivialized and no content to essentially hide that "dumbed down" feel. FFXIV has always prioritized new players but Shadowbringers really feels like they went so far out of their way in some aspects, it hurt the veteran playerbase—even those who have no interest in EX or Savage.
I think I'm entering maintenance mode. Probably only subbing to keep my house (is demolition even active?) when necessary, new patches/story. With the NA PSO2 out after nearly a decade (after a 5 year leave of the JP servers) I've basically been playing it over FFXIV at a 95:1 ratio.
I'm not really quitting healing, I'm mostly quitting the game actively in general.
I barely touch my SCH anymore. The only times I generally bring it out is when I decide to run the daily Alliance raid roulette, but other than that I can’t stand how dull the job feels now. 1 DOT spell, 1 spam spell (Art it Bore isn’t even worth listing), and a fairy that’s had most of its identity ripped away is not why I started playing SCH all those years ago.
There are times when cuts and bruises seem to linger longer than usual and I worry that something is wron-....oooooh, you mean in the game. Gotcha. No I don't really adhere to a single class anyways so when I feel like healing I go heal and when I don't, I don't.
Exactly what I'm feeling now.
I maxed up NIN and RDM. Picked up tanking: DRK and GNB. Tried other jobs from scratch: MCH, BRD, SMN (alongside SCH). While I can say playing GNB and SMN is a lot of fun, I still come back to healing since I feel more natural at it.
I thought I would switch between SCH and WHM for dailies (not touching AST I'm still salty of the changes) but I'm sick of roulette putting me with another scholar (sigh). Back to nurturing blood lilies I go.
I'm pleased to say I haven't healed on a healer (rdm :P) since I quit all the healers in April (page 47 of this thread in fact)
I was an Ast for about 2 hours in 5.0 and threw my globe into mysaddlebagtacklebox. Perhaps all the pretty lights could help attract that blasted giant takitaro. Picked up WHM and it was...ok I guess. I was an Ast main in HW and SB with WHM secondary in HW and DRG in SB.
It functions now and is really strong but its somehow even more dull than sb launch. Come back 2.0 ;n; I miss you!
In fact, this coming weekend will actually be the first time I have touched my Ast since SHB launch, but not for any battle content! No, I'm doing it for a friend's eternal bonding ceremony where I will be wearing the constellation attire as its Ast exclusive
Hopefully my globe doesn't smell too much of fish...
I don't typically post on forums, but the Shb changes to SCH have left me in a strange position with this game. I still enjoy the story, but I no longer enjoy the gameplay. SCH is one of the few jobs I've enjoyed playing since I started around HW, but a lot of what I enjoyed about the job was removed with this expansion. It just doesn't feel rewarding anymore, and they changed way too much imo. Fairy management is basically gone (no longer has her own gcd, really SE?), Selene is gone (which I enjoyed for solo play and things like Potd/HoH/Eureka), Energy Drain is now the only AF dump for some reason.
Really enjoyed the DoT/debuff based gameplay and I feel it flowed much better with SCH's healing tools than spamming Broil/Art of War, as it allowed you to heal and dps simultaneously. The nature of SCH's kit gives it a lot of downtime when played well, but currently the only reward for doing so is spamming Broil, and I just don't think that's right when you compare it to other jobs. The last thing SCH needed was more healing, as the healing tools it had prior to Shb were already incredibly powerful.
I've basically put playing this game on hiatus until the devs can figure what they want to do with SCH. I'm not too fond of this whole "pure healer" direction they seem to be trying to take it. In my perfect world they would just revert SCH back to how it was in Stormblood, but the chances of that happening are slim. I would gladly give up Recitation for SCH's old gameplay back, as that's the only new skill I like anyway.
Considered quitting healing autumn 2019 after playing mainly as WHM since 2014 as, in my opinion, WHM has become boring, and miss stuff I want for it, but I've found that switching to SCH helped with continuing with healing.
i quit healing long ago now am tank lol
I quit healing because they're too homogenized. I played scholar in a realm reborn in all its beauty of dots and stance dancing, I played astrologian most of heavensward, stormblood had me switch between healing and tanking and now I just dont really play and sit on random dps jobs for msq. pay my sub every other month to not lose my house until next expansion I guess.
Tanks are way too similar as well.
I played a lot of Sch in 2.0/3.0.
Slowly I found myself in love with Ast midway through 3.0.
4.0 was still a lot of Ast.
5.0 Retired all my healers @ 80 after giving them a good try. None of them are fun to me anymore. (never really liked playing Whm to begin with) Miss the DPS options on Sch. And really miss old card mechanic on Ast. lot of other issues i have with them but those are the main ones.
Hoping for Chemist in 6.0! I think it would look so cool/silly combining potions on the fly to toss/explode on people haha. Make the Alchemist guild dude the job trainer. He's so great d=.
has been quit healing for 3 months, kinda enjoying nin and dnc now.
but if someone want me to go heal, sure i dont mind. just mind the "jet lag" for a couple of minutes =P its been months after all
I have not, and will not ever quit healing, I just love it too much.
I've mained WHM since I started back in Heavensward, and stuck with it even when it got a lot of flak back then. In Stormblood, I switched to RDM since my static required a DPS instead of a healer, but now in Shadowbringers I've done nothing but healing in raids, will occasionally tank or DPS a dungeon here or there, but my role will be healing.
I just think that this whole healer hate on the forums is an overreaction, as it always is. I don't play AST, but I must say that I actually like it more now than back in SB. The gameplay system with the cards is what I consider to be a succesful redesign. I've never liked SCH, still don't now.
And WHM is the same as it's always been, even with Aero 3 gone *gasp*, and that is exactly how I like the job.
So no quitting healing for me :)
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What an overreaction, that looks so fun to me.
My WHM setup :P
https://i.imgur.com/TvYpYrd.png
I'm sure most would agree that the primary issue with the healer role at the moment is that its just too boring. The solution to any given combat situation is too straightforward: heal after ppl take damage, shield before ppl take damage, or just deal damage. I think that in order to make healing in general more interactive and engaging healers would need to have windows where they heal others based on a percentage of their damage dealt in some way, shape, or form. An example would be when healer x activates spell/ability y then for the next 10 seconds the three most injured allies within 15 yalms are healed for 50% of the damage you deal to enemy z. There are potentially endless ways to incorporate that healing via damage dealt play-style into the kits of each healer in fun and unique ways. Not only would it open the door to adding more complexity to the damaging portion of a healers rotation but would also invite more opportunities to raise the skill ceiling of the role by adding that third layer of depth to its' arsenal making the methods for dealing with those situations become less obvious.