You can only get that large bonus one time. After that guildhests are literally not worth running EVER AGAIN.
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indeed Materia is your next best bet since your fighting all the time
I hate crafting, never ever wanted to do it
but honestly it is 110% easier to spend 1~2hr here and there crafting/harvesting and throwing stuff on the wards then grind dungeons for gil
a little time spent level'ing a craft goes a long way (slowly but surely working on some dat ADHD ._. lala)
Crying over it will not solve it
Ridiculous. HQ repeatable leves not only give you triple money, they give you triple XP. Crafters use these to level their classes up - a lot. It's like legalized, power-leveling crack for crafters, starting in the middle range of their leves. That's a lot of new money being injected by the crafters into the economy, and yaknow what I'm going to do when I've topped out my original crafts? Get started on other crafts and do exactly the same thing. I need the XP WAY more than I need the money and will end up doing hundreds of these leves.
Go hunt some monsters, to get me the drops, which are materials I need to level my crafts up. If you put a bit of time into researching what's on the AH and how much it's selling for and how fast it's selling, you can make quite a bit of money. Don't worry about the 5% fees taking money out of the economy - I'll put it all back in for ya.Quote:
Adventurers have no reasonable way to make money, your solution is to have us stroll around naked for a few hours, zerging FATEs. Doing so for a few hours by the way, would probably fund about the the same playtime in dungeons and anything beyond that would result in flat deflation in the economy.
Did you ever think about, you know, making some money on you main instead of running raids 24/7?
lawl at all these economy experts, where were you all when the world went into recession?
I dont even know why repairs for gear are even in game? Its a stupid archaic way to put players behind a wall to slow down their consumption of content, I cant beleive 1.0 and early alpha/beta testers even let this go live.
Again, this is not about personal monetary gain. It's about the server economy as a whole. I use leves to level crafts too, I made the argument solely on a monetary basis, and it's not a lot of money, not compared to the absurd gil sinks that exists at endgame.
For the record, I have plenty of gil, it's not hard to get -- yet.
I bet that most of the people defending the trash economy system that this game has, hasnt even beat Garuda hard mode or even know what Bahamuth's coil is because they are too busy making money in a virtual game and working in a virtual game. Because obviusly people play games to work even more after coming back from their jobs.
Also the crafting system is terrible it's like you either level all the professions or you cant do anything properly unless you buy the stuff from the ah and for that you need gil and you wont have it because the repairs and teleports suck all the gil away from you.
Honestly bro, sounds like your own problem. I'm up to 300k and I'm not even max level yet; I've gotten that just by playing the market board alone, nothing to do with crafting or any thing.
In the mean time, I've also been steadily gaining levels on my main, and have had enough time to dedicate levels to other jobs as well.
How exactly is it that you ever planned on getting Gil in the first place if you never had any intentions on working towards it?