Regarding PVP.
With FFXIV: ARR's combat system, how will it fare in terms of PVP and how will PVP be handled?
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Regarding PVP.
With FFXIV: ARR's combat system, how will it fare in terms of PVP and how will PVP be handled?
Will each class continue to use only 1 weapon to identify its self, or will classes in 2.0 have multiple weapons then each weapon thus creates or branches a corresponding job for one specific weapon?
Will current contents (such as DH, AV, CC, Hamlet, etc.) see a radical redesign (or removal) in ARR, or will they be left mostly as is?
Will there eventually be a merit point system similar to XI (except not have half of the categories be trash, eg: DRK) to further class/job diversity amongst players?
Current dungeons focus on quickly blowing up or running past lots of “trash mobs”. Will ARR feature more meaningful dungeon strategies?
Most good loot requires players to get lucky on a 1-5% (?) chance of drop. Will ARR feature more challenge-based and less luck-based loot?
Most current contents are extremely easy and “spammable”. Will ARR feature a higher difficulty level across the board?
Will you allow players to edit their chocobo's appearance and features similar to character creation? For example beak size, shape, eyes, feathers etc.
Currently BLMs are limited in spells (just cast Thunder repeatedly on everything). Will ARR give them more diversity, like they had in FFXI?
Will we be able to change out name with the one time character remake we are getting?