Does anyone actually like elixir burst over elixir field
That’s gotta be one of the biggest downgrades and I’m not even a MNK player
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I was also thinking about Dragoon's weird animations. For the longest time, Disembowel seemed so slow and goofy. I had to look up a video to make sure I knew what animations were associated with which actions cause I don't play Dragoon, but it looks like they updated Disembowel to not look so goofy? It didn't seem as slow and awkward in the video I found. Though turning your back to do a through-the-armpit stab is still such a strange way to use a spear and not a very effective way to disembowel anyone. But one action that looks absolutely pitiful particularly because of the particle effects is Coerthan Torment. There's like a dozen slash effects that emminate from you, but you only swing your spear twice. Also the two swings you take make no sense for a piercing weapon: a headsplitter and a spear uppercut. Do dragoons think they have an axe?
Chaotic Spring is a massive downgrade from Chaos Thrust and Heavens' Thrust looks kind of goofy but Drakesbane is easily one of the worst animations in the entire game. I'm astonished how that one made it into the live game.
Personally I think Disembowel is a fantastic animation. It looks cool and really sells the weight and impact of the lance. It was replaced with Spiral Blow which is also good but would be better if they trimmed off the pointless wave to the side at the start IMO.
Disesteem is complete ass. Whats with the wings, why are they copy pasted lazily, are XIV classes evolving into variations of WHM like some kind of carcinization? Where is the sound? Why is it an almost straight rectangle with no attempt to blend the edges?
Is this just a discussion on animations? Because if it is I truly give up on the playerbase.
I want what you're smoking. Drakesbane is the worst weaponskill in the entire game, it's slow, it takes way too long to apply the damage so you have a good chance to miss it if its your final gcd before a boss jumps away like bahamut in ucob and garuda in uwu who loves jumping. It also feels terrible to use there's no impact to it you might as well be hitting the boss with a wet noodle.
It’s not supposed to be a commentary on animations. It’s just a tangent that’s developed.
The main purpose of the thread is to emphasize that job design has been in a very poor state, Dawntrail has only continued to break the trust of players who care about job design, and we want to know if these vague talks of job identity in 8.0 will do anything to course correct from this runaway train of oversimplification.
I think a live letter around 7.3 where Yoshi P can elaborate on what he and the designers see as the identity of each job and a rough idea of how they plan to fix each job would be huge. I want to see open communication, transparency, and a willingness to listen to feedback. When you announce you’re gutting Viper 6 days into Dawntrail’s launch and everyone tells you “please no!” Maybe reconsider?