Originally Posted by
ssunny2008
If you want more meaning on them, then go for that 150 potency loss if you´re not playing them? I would welcome that. They could even go back to ressource management and other stuff combined with them.
As i said, the most stuff happened thx to the dumb downs and the gap between a good and a "bad" player is close, but it still exists. Positionals on that side are part of this gap especially on MNK. If they get ride of them, i want SE to get ride of casting times, because i clearly hate them. Nothing is more boring than waiting 2-2,5s until you can move again.
In kind of complexity it´s atleast still one of the last things which fresh up the gameplay in some way. I hate to say it, but this game is already a noob / casual fest. This whole topic exist because someone didn´t want to improve or didn´t used the given tools. As i said before, 98% of the game are no-brainers. You don´t even have to read half of your skills, because they´ll highlight in the needed combo.
All that won´t change, Yoshi follows his clear vision of "dumb down everything". PvP and healers will be the next step. But hell, don´t take the last part of complexity away from us, no matter how bad it seems to be implemented. You won´t be a better player when you choose the easy mode. It just makes the game uninteresting and boring.
In kind of NIN / DRG i´ve given some ideas before to make them somewhat more interesting and "background-depended", because their positionals are indeed useless / meaningless. But in case of MNK... the whole class cries POSITIONALS! and that´s fine.