Absolutely agree (that we can manage expectations)- right now the qualifications are simply "do you play this game a lot?" and we do want mentors who know a bit about the game so the concept of using these measurements isnt entirely unfounded but at a certain point does it really matter if it's 200 hours or 1000 hours? Like can we even tell the difference? I know quite a few people who are not very good at the game but play MSQ over and over and have a massive amount of hours and decent commendations because they're nice people (also not suggesting everyone who loves MSQ is bad lol).
That and I agree there could be some value in mentors who can teach the game well and are battle role models, but I also think there is value in just promoting a sign post to nice people who can answer general questions. "Where do I get new gear?" is something a general mentor could most likely answer, don't need to be able to do ultimate to answer that. It's true that general people that aren't mentors could probably do that too but the point being for a watering can is that they want to answer that question and they're given the tools to further facilitate that sort of help. Similarly crown (or "savage/extreme" mentors) being able to help with that stuff.
Which is where I was trying to go with the tiers (two?), as it would help manage expectations and allow different types and levels of helpful people the ability to do so.
I've seen quite a few people talk about cheesing the mentor status too lol or be not awesome at the game, although most mentors I see are not rude (most, not saying I've never seen a mentor where I was like "...wow.... why do you even want to be a mentor?..."). Also I think that if we get two tiers we can encourage the right expectation between mentors. Currently a lot of people would like to see mentors be rock stars, and maybe they are at a specific job, but obviously that's not really always the case. So if we get watering cans then these are your helpful people, ask them questions, they're going to queue to help your old content, etc. Crowns are your rock stars, and they wont have their crown if they're on a job they've not proven themselves on (crown isn't lost altogether, it's just not on when they're on a job/job group they've not shown strength in- when their crown is on they should be above average and they should be able to help you understand your job and savage/extreme content).
So too high expectations removed from people who just want to help out the really new people, and moved to those who literally had to prove they're half decent at "playing" the game lol.
In that I guess I'd say you might not be able to prevent bad mentors all the way but if a crown was telling you that rotations are important and a watering can was like "lol macro everything it doesn't even matter, ice black mage is just as good anyways" that the sprout had information at their disposal to figure which one is probably telling the truth. If it's really bad people can also kick the mentor whose lying (though I think reasons for kicking should be fairly specific, like a drop down list that catches pretty much all the valid reasons you could, and these kicks should be investigated by a GM with feedback and proper punishment- meaning those who can't handle the novice chat will quickly, after warnings, be permanently removed from the novice chat). A bit totalitarian but the purpose of the chat isn't your own ego or to bulldoze other players, so I think it's okay in that (though that sort of aggressive approach shouldn't go into general chat of course, imo lol).
Yeah I was thinking that exactly, people use it as a general chat because it functions well that way. Giving players a feature that they're obviously desiring would help clean up the NN for actual NN deeds. There might be RMT issues but because a large amount of players would be in it then RMT could be quickly mass reported I suppose, and SE might be able to develop tools for that purpose.
Honestly I assumed it didn't but if it did then.. cool haha. I assumed it didn't because you hear so much about abuse of power and horrible mentors controlling the NN. Perhaps its just classic internet exaggeration and people venting they got kicked for a valid reason. But I assumed there wasn't GM reports because of that. If there isn't then I think there should be, kicking out another person of the help network should be for a VERY good reason and not because of something petty.
Agreed lol. For the later I would suggest that most if not all of the content is open to non-mentors, just that the system will try to pair new players and mentors together and inform them of things. So like Odin, if detected that opening Odin up for some new players could be helpful it might create a party finder link that pools together everyone who accepts and then divides mentors and new players out as best as it can into their own 8 man parties (or alliances if that feature is ever added) and then sends them off 5 minutes early before Odin spawns. Even more fun if you could talk to a mentor NPC for like free fireworks (they are consumed on a timer). Of course as people learn Odin spawns non-mentor/new people will come, and they should be allowed to touch the firework NPC too.
Or like for the chocobo event it triggers informing the network and starts inviting the network into that automated party system again (new and old players divided out as best as it could), but that other players in the saucer could get the benefits too while the event is going on. So non-mentors are not left out just that the mentor system is encouraging new players to get friends and try systems with veterans who want to interact with them, and also the system could be encouraging some content that is perhaps not something on their normal path at the moment (making a really nice break of the main content stream). Like a new player might have difficulty getting Odin for a long while or not even be aware of certain content in the game like super FATEs or chocobo racing, so the system is like "and queue the break from MSQ ground... now- *big fanfare music plays*".
It's still a bit of a benefit so you're right it might influence people wanting to become a mentor .... I'm unsure if that would have significant consequences or not. I do feel that it would be a lot of fun though if the game would organize events near server wide and especially if some of these events were taking in variables. It's partly why I suggested perhaps the new fellowship system might be able to use it too (which would add more value to the fellowship system as well).
If they have time I certainly think it would be fair for GMs to have a few shifts where they read NN chats. Or like to check and ensure shadowbans of RMT in the general chat if they added that. In this way you might feel they're exceptionally fast responding to reports, sometimes catching things live. Not sure what setup they've got going on though, if that's feasible or not. Would be nice if it is.
