While I disagree with OP this is patently false. They have multiple things that prevent life grip from effecting you (among other “nuisance” abilities like misdirect)
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Id just say remove it. Since I started playing, I have never once seen it used well. Its a nice concept, but yeah... its really fun having your rotation messed up because some guy being paranoid
At the same time, I see people use it super rarely so ehh idc
Aba did not even see its a necro thread. Hey its hard to notice on the phone
I used it in Raid and save lives quite often.
It's not a skill issue, it's player who used it in wrong purpose or misuse in sometime
Remove Resuce!
*Play tank*
*shirk the healer*
*lol*
Shirk doesn't work like that. It gives them like 20% of your enmity...you would still be top threat and by orders of magnitude. Shirk is best used when you are OT and you have stance on in case MT goes down. The enemy will instantly switch to the OT without provoke. Until then your Shirk when available to make sure MT stays MT unless you Provoke for a tank switch or MT goes down.
Sure, feel free. The less I have to think as a healer, the better.
Shirk still works turn off tank stance and use it. After a few second monsters will target the healer or next player doing the most dps.
It still works the same way. The issue is how Aggro was handled before and after Shadowbringers. Aggro wasn't this much of a freebie, to the point where DPS had to press Diversion and Ninjas had ways to manipulate aggro generation. Same as casters having Lucid Dream shave their generated aggro by half. Meaning if you had your tank stance on, you'd need to generate enough of an aggro lead. Disabling your tank stance and shirking ensured that unless you pressed Provoke, your target had that lead.
Shadowbringers came and rendered aggro management borderline useless by making tanks generate large amounts of aggro by sneezing with a tank stance on. So even if you Shirk, your lead would be so great that you'd need to be doing absolutely nothing for a long period of time without your stance on for it to matter.
So the issue isn't Shirk itself nor the value or anything. The issue is how aggro is dealt with. Before, you didn't generate as much damage to the point where the game had tools outside of tanks to control aggro generation. Now you just generate a good solid lead with one or two hits.
This is also why "You pull it you tank it" is far less prevalent and justified now. Back then it already was sketchy, but you could make the argument that unless you had Ultimatum (an AoE Provoke that existed only in Stormblood) you'd need to run around the DPS to get aggro and make sure they didn't steal it as you pulled, making the pull stuttered. And some tanks just didn't like it. Now there's none of that, and even if they pull, you can get aggro back with a single action on the mobs. So complaining about it is even more pointless. And no amount of Shirking will will shift aggro entirely to someone else. You'd need to be the definition of "braindead and useless" for it to actually do so.