You contradict yourself in this line of text twice, impressive
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ok, i dont see where i contradict myself about time. When i say "i play X hours a week" without expanding, i always speek about workdays... not hollidays or weekend...
And... Yes you can get max ilvl stuff without goig in savage... This began in ARR with 2nd tier stuff... nothing new...
Well i dont it might be very elusaive but playing 2 hours every day, as in EVERY (i marked it for you) day is something different then playing 5 on weekends.
And yes, you can with time gating, something that this very topic, and your points, is against.
Like what? i dont even
no need savage except for weapon, and 1 ring (ok, let add, over 6 month, killing 4 time the first savage boss... the easy one)
Extrem primals? Useless for max ilvl. they only gives weapon, and never the top ilvl one. And you need what...2 or 3hours training on extrem primals... over 3 month getting 10 kill even with 1 hour a day for this (other for the dongeon)... not a matter. The last big farm i did was Shiva, i needed 35 hours for the first kill and getting the 10 weapons... Now with tokens, you can get a weapon in 2 hours. Just need to do 2x1 hour ...
lets say, in pure PUG you need twice the time... we are in less than 3 month for primals...
For the "you need the SB MSQ" yes, and... happy that all MSQ are not disappearing. Like wow where the last 10 levels, you have to do it yourself until there is 10 more to do...
But, the 1=>60 MSQ are a long, useless road, when you can get to the game itself. Before a "MSQ is mandatory in a Final Fantasy Game" SE already stated, with cash shop, that it is false. Not me... I would prefer only the Lvl60 item in cash shop, no gate on MSQ, you free to begin in first HW/first SB MSQ, unluck bahamut, omega and primals freely. and can do all other previous MSQ after (the cash shop is "yo udo it yourself, or you cant do" that is clearly worse)
I've never really understood the whole "the game doesn't really begin until max level" argument. It's endgame; as in, it's the end of the game. You don't see high-level players moping around because they have barely anything to do for no reason. In every video game (and life in general, I suppose), isn't the journey itself more worthwhile than the destination?
It's because in MMO fashion, the leveling process is a glorified tutorial. Slowly showing you the ropes and slowly adding new tools to your arsenal. An MMO veteran gets no joy out of the leveling process as it is often the same concepts repeated to them for the nth time.