Don't get me wrong, I think this would be a good idea but would that mean you could equip every native ability you have?
Is that the right way to go? Maybe...
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I think we may have hit upon something here. So much so that I think it worthy of a new thread. I'm not saying I'm 100% on-board with this idea, but it's definitely worth discussing and bringing up to the Development Team in it's own right.
Someone make a new thread for this idea please!:D
Eekiki is correct in a way, the state the dungeon-raiding will be at release date is: Dont wipe or you are screwed.
Until someone has ability to re-raise inside the dungeon.
1-3 party member dying is a completely diffrent thing.
Cuz at this point anyone that has raise can easily equip it & use it.
Not saying im against wipes, (hell wipes are fun & a learning experience) but
the current given information mentions nothing on "If we wipe, wth will happen" etc.
Or even if there's a cooldown on being able to enter the dungeon again.
The difference between r14 and r20 is 1hour of grinding, go cry some more.
Oh, give me a break! Is it impossible, or are you simply not skilled enough?
SE cannot design dungeons with the idea that, "Okay, at this point no matter what happens everyone in the party has to die and spend half an hour recovering." You can see that's ridiculous, can't you?
yeah its too low