Jumping as a combat mechanic opens up more gameplay possibilities.
Jumping as a navigation tool is an extra benefit.
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Jumping = Not needed, but would make exploring a bit nicer, and who knows maybe even a aid a little in battle. It's just more to do, and that is something this game needs drastically. Rapidly jumping in all the people's faces who find it annoying would be better than sitting around doing nothing after leves. XD
I don't get why people find rapid jumping annoying. I get the whole immersion thing, but is it really that bad that it has to be banned from this game? The creators want to make this game great and mostly, get some money out of it. Jumping opens up more terrain options and maybe a few battle mechanics so there is no reason not to add it if it makes the game funner. If it sacrifices some immersion then so be it.
If not manual jumping then how about Zelda style jumping? That worked nicely and flowed nicely as well.
no more possibilities than moving to an opponents side when it does a frontal aoe, and no more benefit than knowing which cliff faces are magically scale-able. fact is these things don't make enough of a difference to benefit this game right now, trust me if this game was at a better state (the state it could be in) there'd be 1/10th the amount of people complaining about jumping then there are now.
Exactly. We may not need jump now, but that doesn't mean that it can't be used to enrich gameplay later. There is a reason so many games have it.
IMO zelda jump is worthless for anything but aesthetic value. Not opposed to it, just that more realistic character movement is way low on my wishlist.
You know, of all the arguments for jumping you could provide... that's actually one of the weakest.
There's nothing next-gen about jumping. It's been in games going back decades now.
And for decades, games that required jumping have had it, games that didn't require jumping didn't have it.
There's a game called Jump Man that came out in 1983. You could jump in that game. Why? Because it needed it. I don't think anyone's going to be calling Jump Man "Next Gen".
3 years later, the original Legend of Zelda was released on NES. That game had no jumping. Why? Because it didn't need it.
Quick Trivia question: Which of the above two games went on to become a long-running game series with numerous titles in the series, has been highly acclaimed by gamers and industry people alike and has won numerous awards and accolades, with one game in the series being called one of the greatest games ever made? Hint: It wasn't Jump Man.
Did you play Neverwinter Nights? No jumping in that game either, yet it's been a long-running and popular series with people still playing it to this day.
How about Diablo I or II? No jumping there.
Any of the Baldur's Gate games? No jumping.
Previous numbered Final Fantasy games? None of them had a "jump any time you want to get around the terrain faster" button either. Yet, the FF series has been another highly acclaimed RPG series.
Guild Wars has no jump button... has never needed it and has been a successful game without it.
Myriad other games out there don't have and have never had jumping in them, and some have gone on to become highly successful games regardless.
It has nothing to do with "being next-gen".
Jumping is added to games that require it. As of now, FFXIV does not require jumping.
People may really really want it. But you do not, ever, need it and there is no argument you can give that would prove otherwise. Being inconvenienced by having to run a few extra seconds to get up a cliff that's too high to run up, or simply adjusting your navigation beforehand so you don't have to "go out of your way" in the first place is not a "need", it's a "want".
Of all the things the game truly does need at this point, that some people around here are jumping up and down, stomping and pouting like petulant children over something it doesn't need is pretty telling of the mentalities of some in this current generation of MMO gamers.
And just because I know someone's going to say "oh you just don't want jumping". Allow me to correct you right now: My stance is if the game doesn't need it, there's no point in adding it. If the game needs it, and it's intelligently implemented to be a valuable and restricted function that isn't there "just because", then I'm all for it.
Point being: If you really want jumping in the game, great. Ask for it. Just please stop with the ridiculous assertions trying to inflate your opinion to sound more important than it is... such as regarding it as "a next gen feature".