Do a pathway. Even a -t shows the issue.
The issue isn't their data server, it's the buffer from their center --> primary servers.
You don't actually experience the latency issues UNTIL you're in an instance.
.300 is fine UNTIL you hit an instance where the .300 is added due to the fact that you're not actually instanced on the data center.
Now you have .600 ON TOP OF human response times...That's a no bueno...Especially for Titan.
I can actually show this perfectly via Twitch...I'll CLEARLY be out of the AOE/Landslide for 200-300ms and then boom, blown off the platform. -- I'm on F/O.
There's absolutely no reason for instancing not to have been ported to that data center and if they are, the .300ms tracer, isn't cutting it.
They purposefully throttled network traffic based on the packet ROT.
FFXIV is still a packet-transfer.
I wouldn't say I was being misleading as opposed to pushing a technicality.
Throttling is throttling regardless of individual service.
