Seriously, the amount of UI changes/fixes/improvements coming down the pipe for 2.1... it is going to need it's own webpage to fit it all. This guy and his team deserve a medal! haha!
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Seriously, the amount of UI changes/fixes/improvements coming down the pipe for 2.1... it is going to need it's own webpage to fit it all. This guy and his team deserve a medal! haha!
If only the network/netcode department was as talkative as the UI department...
Probably too busy, but would be really nice, specially for this part. I know they mentioned in the past that explaining stuff like this will just confuse people, but saying something at least would help people know that it's being looked into, even though I'm sure & I hope that it's being looked into. (Last P.Letter YoshiP mentioned the network guy had to go overseas to check it out, so I know they are working.)
That simple "Hey guys, we're trying our best, sorry for problems but we'll keep you guys updated" really helps.
but that's what the legacy movement is for o.O
(if you're against legacy moment because of the camera following option, I'd rather they add that option to the legacy settings instead of changing the normal movement settings, since some people may prefer it that way - because of mouse turning)
Hi,
I'm not sure if anyone ask this already or this will be change in 2.1 or later but I saw nothing about it.
Please could we change the size of the text in the buble while getting quest.
I play on TV in Full HD (pc link on TV and playing with a pad) and the text can't be resize like the one of the log. Same thing for text on the map it's way too small.
Names of character are really big in comparison and I don't care to read the name of everyone on my screen.
Please allow us to change text size for all UI.
Can we please have Steady for SCH faeries behave like Obey, where ordering them to use a skill doesn't make them use other skills automatically? Since they don't attack it seems strange that we have to target an enemy and use an order intended to have our pet attack before we can use their skills manually.