Guildhest aren't played that much. 40 mins seems a lot though. Look at your settings for DF.
had a machinist blow a fuse and yell "CAN YOU HEAL" at me this morning when i decided to do expert roulette on sage. this was after i had to raise them twice because they kept trying to commit suicide by obvious aoe marker and accepted their first raise straight into a raidwide that i couldn't have outhealed anyway because i'd wasted all my ogcds keeping them alive from the aforementioned aoes they kept running into
they really need to add healer mounts or something because you couldn't pay me to play as one again until the next level cap increase, lol
Sounds very much like(minus the complaining) the two healers from P5 last week. Both kept going down, and raising into raid wides. The RDM was the real MVP for raising them, and anyone else, almost none stop in the second half of the fight. Meanwhile, I kept the RDM alive through Clemency.
On my 19th normal raid run and counting to get the blasted chest token so I don't have to use the Piety crafted chest. Token count: 1.
For some reason I see mostly p6 with a bit of p7 and it always ends with some major PvP chaos. And every time there's this melee that thinks it's the best idea ever to use melee lb3 when we're at 40% and people kept dying left and right the entire time, multiple people are down and healers gave in to their Super-Ether addiction and constantly had to hardress.
Melee lb3 is overrated.
It's not a "delete boss" button.
It's not the cool op anime finisher move you think it is.
Use it at the end to speed things up but if it's a clownfiesta run, do not touch the lb3 as a dps. Leave it for healers or even tanks to keep the run going. Not to mention that it's already a gain if it catches 2 people. Hands off the lb3 button.
P7 everyone was down except one tank and me during double autos - I could've just ressed everyone with lb3 if the melee hadn't decided to use it earlier when it was already clear that this is not a smooth run. I would've likely died to the autos unless the other healer reacted extremely fast but one healer vs 6 people is a fair trade off, especially since they're immediately free to move and act.
P6 a whooping 11min run because it was one giant ress fiesta and at one point, only one tank, 2 dps and me were alive, np MP left to ress a tank or healer in time, Super-Ether already on cd - melee lb3 got used at 45% (yep, we were slow). Double tankbuster came and I got nuked. The kill took around 12min.
When I wrote in party chat if the dps could please leave the lb3 to healers I got a "or maybe heal more and not let people die?".
Honey, I can't heal stupid. I babysitted your dumb ass through aoes with 4 stacks, don't blame me if you get nuked while collecting a 5th.
The other p6 runs were chaotic and with lots of death but these 2 were the most memorable ones.
When I ran my very first P6n run last week, I asked for tips on any mechs that are new and someone told me if "I have a green tether, turn to the wall when your debuff timer runs out"
Of course...I understood what he just said...but I still don't know what's going to actually happen.
Nonetheless we pull.
I stay behind the boss and of course I see the doublepalm .5 second telegraph cleaves so yeah as a blind run I'm pretty stoked already. Then come the green tethers...
I stop dpsing so I can see what this actually does and turn to the wall. After seeing what happens I realize how this can completely wreck the party so I try to keep this at the top of my priorities....
What happens throughout the fight? 2 of the other dpses keep cleaving our tanks by puking on them because of this mechanic and they're both ranged dpses btw.
in my mind, I'm all like, "did you idiots not listen to the team captain!?" :mad:
I did have a glorious moment when I ran P8n though. One of the many moments i love playing SMN or RDM.
The fight's going rough but we're all new. Then the boss chains together several knockback indictators just like Azemya from The Agliaia alliance raid....only with a twist! it's FIVE KNOCKBACKS!!!! 0_0
I blank out after the 3rd knockback indictor and panic fire surecast. Surely I'm safe.........
right.....
riiiiight........
RIIIIIIIIIIIIIIIIIIIIIIIIIIIIIGHT!!?!?!?!?!? Square Enix: Nope you're not, have a nice ride!
The surecast doesn't save me and I bounce around like a pinball and inevitably crash into the wall(which I'm sure put a dot on me). Most of the rest of the party is getting decimated too most dpses are already dead from other overlapped aoes that happened off on another area and I realize one of the tanks and a healer is already dead as well.
after I took the second knockback with a dot on my ass some floor traps activate during the knockbacks I realize I don't have time left to live. I fire my quickcast + rez from downtown and res the healer that died earlier. After the mechanics end everyone BUT the healer I attempted to rez is dead he/she rezes and activate the LB3 saving our asses!
Now those are the moments I live for and yes, we won. It was beautiful.
Normally I run as a healer when spamming something for a drop, unless it's role-specific gear. But I decided to play tank to change things up a bit in my "I will have this orchestrion roll" purgatory where I queue into P6N and P7N endlessly. So here I am, GNB rather than a healer, and I get a run of P7N where five people were down and calling out for the one healer alive to LB3. I try to pause and type out "No, WAIT!" in party chat... but too late. Healer LB3 goes off.
And then the angry tree takes away most of the platform... and four of the five people who just rezzed drop into the void below before the LB animation finishes. And the healer who was in LB animation lock goes with them, thus removing the last rez-capable person from the field.
I swear I could hear sad 'womp womp' trombone noises in my head.
To the stunningly confident samurai, who upon failing a mechanic in an expert dungeon ran into my AOE, died, and then proceeded to write "NEXT TIME MOVE" in the chat.
I applaud you.
As Captain America once said sometimes when the whole world tells you to move, its your job to stand firm, jump into the healers AOE and say "NO! YOU MOVE"