People who unironically say "POGGERS" or any other type of Twitch-speak in-game should be perma-banned.
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People who unironically say "POGGERS" or any other type of Twitch-speak in-game should be perma-banned.
there's nothing wrong with living dead
DRK and SAM aren't any more "Cecil" and "Cyan" than Rogue is "Zidane", which is not at all. They're loosely inspired in classic FF jobs.
MCH has only 2 actions that are a reference to Edgar. XIV is the FF that strays the farthest from what the original jobs are supposed to be like due its simplistic DPS button busywork tunnel vision.
Another HOT TAKE:
If we ever get something resembling a time mage, it should be a limited job.
Would like a Cryomancer/ Ice Mage job.
People who say they are done with the game should actually be done with the game.
I hate job homogeneity bring back HW style unique classes even if it unbalances stuff
People who place excessive value on emotes being a bonus item with the purchase of a model/figurine and then accuse SE of paywall-ing it are people who are just masking their inner child throwing a tantrum akin to cookies being placed out of reach.
my only complaint is if i cannot purchase the emote, item or mount/minion after a certain amount of time from the online store. it shouldn't be someone's fault that they missed out on something because it was exclusive to only people in a particular country for a set amount of time.
FFXIV isn't really the best MMO at any one thing in particular except maybe story. However it is perfectly competent at everything it does while avoiding cash grabs like most MMOs.
Asmongold didn’t invent MMORPG’s.
Level Skips should only go up to level 50 :P
Lost Ark has a better dye, crafting and gathering system, account based system for housing. And does a better job at class identity. And the ability system is much more indepth.
Agreed.
Had a drk in copperbell hard who was level 80 admit they hadn't actually done any dungeons before and couldn't play in the slightest. When we offered suggestions on how to tank they told us to f*** off and "let me play how i want to play".
The only reason level boosts exist is because if they didn't then there would be a huge black market of selling accounts. Plain and simple. So as much as I hate it, it unfortunately needs to exist.
Yeah, but at least with level skips up to lvl 50, it gives the person who buys it 40 levels to experience the class, rather than 10. I'm getting so sick and tired of people who level skip, burst into shb/ew dungeons almost immediately, and run around like headless chickens because they couldnt be bothered to read their tooltips and practice their rota at a dummy for 30 mins.
i think the best option for the lvl/story skip thing would simply to just make it so that in order to do one story-required dungeon you have to complete the one before it.
so before copperbell you have to do sash, etc.
I am fairly certain it's unlocked and even if it weren't, that... doesn't mean they didn't go and unlock it themselves. Also, they had a sprout icon still which indicates they hadn't been playing that long since level 80 would imply they passed stormblood.
Not only that but copperbell hard -was- endgame at one point. No matter how new you are you should be reasonably confident in your ability to play at that point.
Story/job skips to 70/80 should be free and included in purchase of the game.
Level skips should require a Hall of the Novice-style tutorial instance, to go over the basics of the job, before allowing the skipper to use Duty Finder. Put in at least some effort to learn what you're doing before you jump in the deep end.
Anthropy was the real enemy in endwalker
If you keep joining parties that are late into fights in pf without knowing what you're doing you deserve to get banned from pf and if you keep doing it permabanned.
It's seriously the most infuriating waste of peoples time.
You can spend an hour putting a group together then it immediately becomes apart that someone doesn't even know the first mechanic.
If you do this you're a plague to the game.
Join a practice party and stop being a moron, I hate you from the depths of my very being and you make the pf experience so much worse for everyone.
-Healer gameplay is really really boring, having just a few damaging skills + not even having a rotation feels like crap
As if they just want you to go: "all party is good and healed up? press 1 button until their HP falls down again"
-Having damage downs instead of Vuln stacks in savage is really boring. If you get hit once and get a vuln you basically have the start caring bout your safety more than with damage downs.
-Melee Positionals should be removed completely. who cares if I don't hit my positional? its just a annoyance that makes people turn away from melee dps and they don't add anything interesting to a rotation.
Edit: also another Semi-Hot take, SHB SMN was waaaaaay better than EW SMN.
The writers need to stop telling and start showing more often. The amount of exposition as opposed to actual, engaging action keeps getting worse.
The Scions are written so dryly that to me, they are pretty much interchangeable and forgettable.
The selective outrage of the narrative is immersion-breaking. For example, Eulmore was set up (with juvenile tropes) to supposedly be the height of all things wrong with humanity in ShB. Despite Alphinaud loudly complaining the people of Gate Town left their communities and families willingly for a lotto ticket's chance at getting into a city that made them no promises, and how they refused all his alternatives, that was the fault of Eulmore because reasons? The writers established, and then completely ignored, that Eulmore was the main line of defense against Sin Eaters for 80 years, and all the loss broke them of any kind of hope. Instead, they pushed Eulmorans were simply decadent and wicked and ~bad~. The scenes showed food everywhere to somehow illustrate just how ~perverted~ the "paradise" of Eulmore was, completely neglecting dialogue elsewhere that food is bought from the neighboring villages, skipping over the bit where 1% foots the bill for everyone in the city, including workers who (according to Beehive dialogues) were paid so well, they were upset when the city went capitalist after 5.0. "Ascension" was guaranteed only to free citizens, but it was somehow totally "bones of the poor" that built Eulmore--then we didn't feed two guys that came from Wright because they couldn't afford the menu in Eulmore 2.0.
The thicc'qote rigs were apparently made exclusively for this message, and I don't think I've ever been more disappointed in the developers.
But I don't recall any point in Heavensward where the narrative pushed nearly that level of ~disgust~ towards the nobles of Ishgard--warm in their mansions with their Ishgardian muffins and dating sim dinner spreads, knocking up their maids--while the poor in the Brume shivered in the snow without any real aid. Ysayle's village being wiped out because the gates of Falcon's Nest were closed as they tried to reach safety was presented like an afterthought with no repercussions, iirc? In fact, we were fine with the "Lords" and "Commons" setup in the end, even though the entire point of uncovering the truth about Ishgard was that no blood difference existed between the two classes, despite that being the excuse given as to why the nobility were "better" than the smallfolk. Even with the Firmament, the poor have to pay rent they can't afford to get housing--or work it off for the nobles, Elon Musk style. Ishgard's our buddy, though, even though trial by combat sounds like it's still a thing.
The game would do well to avoid portraying neutrality in a conflict as a sin. It's perfectly valid for someone to decide as an individual - or a nation - to simply not get involved in foreign affairs. If they take such a stance then they should not necessarily expect someone to come running to their aid if and when it is needed but free will, consent and agency are seemingly embraced and discarded on a whim as is convenient to whatever sophistry fuelled rant Alphinaud is partaking of at any given time.
A Realm Reborn was what the game needed to rebound from the disaster that was 1.0.
Heavensward was good.
Stormblood was an expansion that wasn't released so much as it escaped. But it was fine.
Shadowbringers has enough confused storytelling, half-truths, and outright falsities in the narrative that if it were a World of Warcraft expansion, Actiblizz would have been crucified, and Endwalker has proven to be more of the same.
But because SE relied on the power of "HEY, THIS IS SAD," Final Fantasy XIV became god's gift to gaming. We're not supposed to pay attention to the lore so much though, or we'll find out the man behind the curtain is just another rehash of Kingdom Hearts.
On a gameplay note, going through the MSQ once is an experience. Going through multiple times on alts was kind of a pain when there was only one or two expansions. The more expansions that get released, the more alt-unfriendly the game becomes.
I never allowed any irritation with the need to return to Vesper Bay to blossom into a hatred of Minfilia Warde, and I never wanted her to leave, even after Shadowbringers made the desire for her return into a moral enormity.