Before you go accusing another user of posting lies you should really fact-check yourself. You've posted a load of nonsense here.
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Oh, yeah. Ok, where did dragoon memes came from? Dragoon was so bad, that when my static was not playing our dragoon almost quit the game because in 2/3s of PFs dragoon was locked. For samurai, they were taking it, but it was nothing like in ShB "ooh, we need samurai, look at those numbers". It was more like, we have ninja and we need another one that is not dragoon. And we lost the old dragoon thanks exactly because of this locking it out of the content. I personally was a fan of what the dragoon was about. Didn't mind to have the ultra strong melee DPS that is constantly hard locked so they should be aware of their skill set and how to use it to take out the maximum of the job. Black mage is not dealing with the same now because they don't lock it (or fortunately they don't know how to lock it in PF), but they get all the "just change to red mage" crap from a while.
Are you talking about the lolDRG/floor tank DRG memes that started in ARR and HW? Trust me, they had nothing to do with this supposed lack of utility you seem to be under the impression the job had, and everything to do with bad players (and with DRG’s unfortunate lack of magical defense in ARR). Quite the contrary, it has offered party buffs since HW when they introduced Battle Litany. And it was a staple job in both HW and SB. Any raider worth their salt knew this. Even the casual raiders who didn’t subscribe to the raid meta were well aware the holy trinity for DPS were DRG, NIN, and BRD in SB. In HW, it was DRG, NIN, BRD, MCH.
I think you have your expansions confused. No decent PF was locking out DRG in SB. It was part of the meta comp. SAM was far more common to be locked or passed up when it came to groups that were meta- or parse-centric because they offered nothing in an environment where buffs and buffing personal damage were king. Aside from the fact that DRG offered incredible synergy with perhaps the most broken DPS job in SB after SMN: BRD.
Are you perhaps confusing SB (Stormblood) with ShB (Shadowbringers)? Because those were two very different expansions with two different metas. Again: please do some fact checking yourself.
Re: BLM switching to RDM—this has always been primarily a prog strat simply because RDM offers the recovery option with Verraise, and BLM requires extensive fight knowledge so that they can perform their rotation with as little forced movement as possible. Prog strats will always take an option for a combat raise over not having it at all; as well as just simplicity in general. You see this with WHM and AST: WHM is taken for prog due to ease of play compared to the latter (no card shenanigans) and (in SB and ShB, at least) its bottomless MP and penchant for recovery. AST is used after prog has finished because of the buffs it brings the raid.
You are mistaken DRG was meta and it only got changed after alphascape when fflogs came out with a new criteria called rdps/adps which displayed that blm and sam could hold their own in encounters.
The reason you saw so many sam/blm in PF after alphascape became irrelevant was because a good player on blm or sam could carry a entire party of people that can't press buttons and cannot dodge puddles if they got to the end of a fight.
To this day I still say to every blm in prog change to rdm or smn, unless we would have a 2nd caster but we never do so yeah play rdm or smn, you playing blm limits your groups prog not having a extra ress.
It takes one pull to see make a trigger my dude.
Triggers are essentially telling you something that happened ingame that you should know about to clear the content, well the basic functionality anyway.
Nowadays there are too many things and Triggernometry is the worst offender even more then what people say about dalamud.
If it doesn't involve 'cheating' and is simply visual changes which only the player themselves see, and as long as people aren't posting graphic images of their character (which is what infuriates the devs), then I don't see a problem with mods.
I'd like to figure out what peoples' opinions on this is...
If it's cheating to use ACT's bot that gives players mechanic callouts, which are themselves limited and only really get into specifics when stuff is on the players' screen already (if at all), then would static members giving callouts to people also be considered cheating?
One is an automated process, the other is you bothering someone to give you the layout for you. Both accomplish the same thing, and you still need to know how to resolve the mechanic on both.
Is it not more cumbersome to, say... and taking something easy that a lot of people have done... take Construct 7's math thing. There are people with dyscalculia, and I do know someone whose issue was so severe she had issues clearing TEA's Limit Cut because she couldn't count. She had to resort to shapes rather than counting dots. When farming the Lighthouse, I had to resolve my own math mechanic and also look at her number and health in advance to tell her which number she had to go. And on one run, I had to do it for her and someone else who wasn't getting the mechanic. And I don't use voice chat, I had to type everything in.
Sure, it's a third party tool and that's a no-no. But if it's just to call mechanics out for people and give them a heads up on what they have to do, is it really cheating? Especially when you can replace it with other people, making it cumbersome for others to do so? Yeah, yeah, you're meant to go through content on your own... but let's be honest, even high-end raiders do call-outs. As I said: on both occasions, you still need to know how the mechanic is resolved. So you're really just automating the process, I assume.
One is a cheat in the fact that it slaps overlay over the screen telling you exactly where to go. The second is kind of lame but not that uncommon, especially when your ACT layout is just some guy avoiding mechanics while telling the new guy where to run to. Depending on the call out guy's day and energy your ACT might not run so fast. lol
ACT text-to-speech triggers—which is what Midareyukki seems to be primarily taking about—do not put any overlays on your screen. It’s just a voice in your ear saying something like “Dynamo > Chariot” or “Left”/“Right”. You are thinking of something completely different, and something that a decent number of raiders are actually not okay with (the untelegraphed AOEs suddenly becoming telegraphed). The text-to-speech triggers are no different than a voice in Discord calling them out to you.
Personally, I don’t consider text-to-speech triggers cheating since one still needs to understand and execute the mechanic. I don’t see how ACT telling me “Dynamo > Thermo” is any different than a static leader saying “Dynamo into Thermo” outside of removing human error/processing delays. The ACT triggers simply read the battle log and relay the information to you as an audio cue.
Cactbot can:
1. Solve mechanics that aren't visible on the client yet.
2. Solve mechanics with a less than 10ms reaction time.
3. Compile a series of mechanical queues taking place over a long time, and then provide a solution to a later mechanic, removing the need for anyone to remember anything
4. Make calculations based on Entity coordinates which tell you where to stand.
5. Can provide 8 separate callouts to 8 different people simultaneously.
6. Works out of the box with no practice or prog.
This is not at all comparable to a human shotcaller, who cannot do many of those things, and also has to spend prog time practicing to be able to do the ones they can. It fundamentally automates an aspect of fight execution that was not intended to be automated.
Cactbot makes callouts like "NE/NW are safe" or "Look SW". Many of the callouts it makes completely removes any necessity of needing to actually understand how 90% of the mechanic works, and it provides personalized callouts based on your characters specific circumstances. Those kind of shotcalls are really only seen in places like RichCOB, where 7 people knew what they were doing and could afford to make individual callouts for one member.
It doesn't just call out mechanics. It solves mechanics, and tells you what to do. It is not comparable to a human shot-caller. I don't really mind if people with rare disabilities use certain things for accessibility purposes, and there's an important difference between a trigger that just says "Three" when you get 3 above your head, versus a cactbot module that reads 3 different divebomb coordinates and then actively tells you where you need to stand because you have 3.
I see your point, I assumed it was like DBM from WoW. I guess it all boils down to is if a computer is telling you or a person telling you. A call out script will never miss a beat, a person calling it out is no different from a leader commanding troops. At worst if a bad call is made the commander will look pretty silly, lol.
ACT isn't just relaying information in this case, it's actively parsing the meaning of it and removing the need for a human to do so. Nael doesn't have a castbar that says "Dynamo > Thermo" that's just getting read outloud by TTS. ACT is parsing something like "O hallowed moon, take fire and scorch my foes!" into "Dynamo > Thermo", without any player in the party needing to be able to understand or read the mechanics actual telegraph. Someone who has benefited from shotcalling in UCOB may not be able to tell the difference, but the experience of the person actually calling the quotes is very different with and without ACT.
I’m aware of how the Nael triggers work, but I still don’t see how it would be considered “cheating” but someone shot-calling in Discord is not. People who do not translate and process the quotes fast enough have already failed the mechanic because the reaction time is incredibly short, and not everyone can process at the same speed. When UCoB released, most groups used the triggers because it was too cumbersome to read a chat log message or chat bubble. Especially the old quotes that were not nearly as straight forward as the ones the devs changed them to in ShB.
I was able to get some of my newer crafting tools, the Pactmaker mainhands, to glamour up with Skybuilder's relic glowies- and at least for now retrieve some of the lost visual fun. Now if we can combine that with a nifty "dous" (/doze of unusual size) and get them to glow while sheathed.. voila. I'll perch anywhere with that!
Shooter
You're aware, but sorta misrepresenting them to make your stance appear more reasonable.
It's automation by a machine which by nature cannot make human errors and does not need to spend time learning. You import an XML or download Cactbot and you're good to. The majority of UWU groups use AM for titan gaols, the majority of DSR groups use AM for Wroth flames. The reality is, many many people doing Ultimate are driven more so by their pursuit of the achievement of clearing and the clout that comes with it, versus some deep passion for the content and mechanics themselves. Addons have become normalized within the Ultimate community itself, and it could be argued that their ubiquity and acceptance precludes them from being considered cheating within the context of that player-driven space. There is virtually no one in that community that is going to go "Omg, you used AM for titan gaols, your UWU clear is illegitimate." That said, these addons are still cheating in the greater scheme of things. They are explicitly prohibited by the developers, to the degree that the latest worlds-first race prompted a crackdown on people using them. If SE, who in this case is the organization handing out the clear achievements, deems something as cheating, it's cheating, plain and simple. It's SE's intention that these encounters be solved without the assistance of such tools, and a heavier reliance on human communication.
I don't think there's anything wrong with disagreeing with SEs definition of cheating or requesting they implement official third party support. It would be a much better use of the energy people are spending trying to redefine what is or is not cheating. Ironically enough, I write automation software for a living, and if SE offered official support for third party stuff you can guarantee I'd be all over it in a heartbeat lol.
So was I resolving mechanics for other people. So were my friends resolving mechanics for me when I couldn't tell which direction to go on E10S's shadows. Or when the party leader called out where to go for during E9S's pizza cuts. But just because I had people doing call-outs, it didn't mean I didn't bother to learn the fight or resolve the mechanics by myself. Hell, often times I wanted to do it on my own and muted the person in question because I didn't want to be told where to go when I didn't need to.
E10S has been the only fight I’ve heavily relied on things like callouts in a while because I couldn’t see his shadows very well. The design of black shadow on top of black boss just could not be processed by my eyeballs. I agree with the overall sentiment that using shotcalls—be it TTS triggers or a raid leader calling them—doesn’t mean one doesn’t learn the fight or the mechanic. Like with my Nael example: having ACT call out “Dynamo > Thermo” doesn’t absolve the player of properly understanding and executing it. If you don’t understand what Dynamo does or what Thermo does—or what Chariot does especially—you cannot react accordingly in a timely manner and you will get killed.
So, I've said often in the past -- including in this thread -- that I consider Cactbot (or, specifically Cactbot's "Raidboss" module, the one that actually does callouts) little different than a human shot-caller; that I thought it was a huge problem if someone cannot do a fight without Cactbot calling for them, but was not sure it's a fundamentally different problem than if someone cannot do a fight without my callouts on Discord.
But I will admit that the only Cactbot modules I'd previously had personal experience with were "Oopsy Raidsy" (the one that provides a post-wipe breakdown of vuln stacks, missed heals, etc.) and the module that pops up an overlay in Eureka or Bozja that just has the countdown trackers a'la the Eureka tracker websites, so you know whether or not an NM or critical engagement can be spawned again yet.
So I finally decided I ought to at least see what Raidboss looks like, so that my "I'm not sure if it's a fundamentally different problem" statement could be made in a more informed manner, with some personal experience.
From what I've now seen, in the vast majority of cases, the callouts were still not hugely faster than I-as-a-human-shot-caller could make them -- stuff like P4S phase 2, with North/South or East/West for the first safe sides, it was maybe half a second faster.
There were definitely notable outliers, though -- it can absolutely call P3S Fireplume way before I would have any hope of calling whether it's a stay-centered-and-move baited giant AoE, versus a move-to-second-blast rotating one. Like, I was actually alarmed by how early it could call that one; I knew it could call it earlier than I would, but not by that much.
And I will grant that Raidboss does callouts for a lot more things than I expected; I guess I knew it could do personalized callouts, but I also didn't realize precisely how many it did. That was a bit of an eye-opener; it actually did it to a degree that I would personally find actively distracting rather than helpful.
That said, I'm still not sure it's a fundamentally different problem if someone relies on Cactbot callouts than if they rely on my callouts. Yes, Cactbot can do more callouts -- and more than I expected -- but if you rely on any external thing, be it a robot or a human, in order to be able to do mechanics, you are doing yourself no favors.
For those who wouldn't find it distracting, if they only use it as a sanity-check on their own read of mechanics -- the same way they should with my callouts -- I'm still not sure there's a huge difference between it and a human shot caller, even if it would provide sanity-check on considerably more mechanics than I expected.
And for some people -- like a colorblind friend who could not tell the difference between the chain colors in P1S to know if they needed to be near/far -- I could see it being of great use for certain mechanics; I actually think there might be value in a version of it that could be set to only do callouts for certain specific mechanics, as that could be incredibly useful for colorblind folks, vision-impaired, or hard-of-hearing folks to provide cues ("Far chain" / "Near chain") that they are capable of acting on but not easily capable of perceiving in the way the game communicates them.
I will grant that if you are determined to let it play for you, though, yeah, you can be considerably lazier than if you're just determined to make me as human shot-caller solve as many mechanics for you as you possibly can; I had not realized quite the degree to which that is true here. So I'll own that part.
But as I said, I'm still not sure quantity changes the fundamental nature of it.
(Though I do now know why in some P3S parties, I watched people see "Left Cinderwing" and scoot out of safety right smack into the blast; this thing apparently calls those assuming you are behind Phoinix, when nearly every party I've ever been in resolves Cinderwing with Phoinix facing them. So, this at least answered one long-standing PF question I've had!)
That aside... as I mentioned, I think that this thing would drive me absolutely stark raving crazy to run, though. It looks to call a lot of things which, rationally, I don't think need to be called, and which I would find distracting enough to be actively detrimental to my performance to have it throw up hints for.
their going to keep beating this dead hose as long as the mods let them.
Is it part of the game, or did you install it afterwards, maybe even using a different client? Yes? Then its a cheat - End of story lol
This thread makes me feel so powerless. I'm going to pass out!
Holy necro thread Batman!
Emotional argument with 0 substance.
They're not obeying the rules leading to deprecation of the service provided to me while paying for the game.
didn't understand what they read award
ur trying 2 hard
Is the necromancer a real job now ? Noice
Isn't the whole point of identity that you respect other people's identity? Mods adding penises to other players' female characters would be disrespecting and misgendering them for the modder's own personal enjoyment. So your argument doesn't fly.
Also, identity aside, I think it is reasonable that you don't want your character forcefully modded into NSFW states if you don't consent to it. "You don't know it anyway" is not the strong argument you think it is. You can still be uncomfortable with it because it's just not how you want to be preceived and treated by others.
(And speaking of stalking, if you do happen to be targeted and are not just someone's background decoration people with bad intentions can spread screenshots and vids of your modded character.)
I mean, just look at the profile—only one message on the forum. This is clearly a bait as obvious as my totally modded in game butt (just kidding, of course... or am I?).
Wow, op is clearly trolling....
https://images.steamusercontent.com/...etterbox=false
What's up with the troll necro bringing out the transphobia in people?
Just by looking at the Comments and likes you can see HOW MANY people are using Mods or Cheats. This is a failure produced by SE themselves though by not enforcing their own rules. Or as someone once said: "Don't blame the unruly Child, blame the incapable Parents."
Are you a child plenty of woman with a penis. Trans woman are woman just like cis woman are woman.
Thats sex your not to intelligent
I too think someone doing a parody of twitter brainrot is posting sincerely. People would never lie on the internet to rage farm
Check this out,
If you don't agree with everything I say, you're racist
Children dying of measles is the will of the Lord so vaccines are unnecessary
I don't believe either of those things, but if you reply to me trying to refute either one, I will defend it as though it were my sincerely held belief
Welcome to trolling on the internet, circa literally forever