Have you heard of the FFXIV Toilets twitter?
Have you heard of the FFXIV Toilets twitter?
About viera&hrothgar
Currently viera share many things with female midlanders, such as hempen set and emotes such as /aback and /spectacles and /elucidate, and even the Blue Mage's diamondback's bubble size (which looks hilariously tiny compared to a highlander's). From what I've seen, hrothgar share the same with male roegadyns.
Are there plans to change this and give said races more unique hempen set+emotes rather than be copy/paste from f. midlander and m. roegadyn?
Currently our materia loses its effect if our gear is synced down. This means that if we want to have an optimal set of gear for The Unending Coil of Bahamute (Ultimate) or The Weapon's Refrain (Ultimate) we need to keep a separate dedicated set of gear for that fight. With more ultimate fights expected, this is a lot of space in our inventory taken up for gear sets that are each only useful to one fight. Are there any plans to rework the way that gear is synced so that we can always use our current gear for these ultimate fights?
Can we learn more about the incident that gave ‘Heirsbane’ its name? Where Gaius murdered nine ‘usurpers’ to the throne of Garlemald?
will the hyur ever get upgraded faces? After looking at omega-M and omega-F, I found those faces to look very interesting. Any possibilities we can see cool faces like those implemented?
Are there any particular long-term goals established for Blue Mage as a job beyond 5.1 such as additional content or potential job adjustments?
Back in 1.0, Cid was mockingly referred to as "the Emperor's pampered lapdog" by both other people and by himself. This implies that Cid and "Solus" had been quite close before Cid's defection; were they?
There are a lot of search functions in the game, but they work a bit differently. On the Market Board, it's not case sensitive, but Minion Search for example is. Will you be streamlining the search functions in the game, so they all work the same in the future?
Would it be possible to change the appearance of Horoscope's skill button, once you have added Horoscope Helios to the party? I find that it's hard to keep track of the little timer. A yellow proc-line, like those you get for the next skill in a rotation, or something else that better tells that it's been activated?
Will we be getting any more inventory space anytime soon? Like, 25 slots more for all retainers, so they have 200 slots total, and one more roster to our own inventory. At the very least, some new armory chest space would be nice, now that there are so many jobs. ^^;;;; Maybe a total of 50 slots for each category?
Can you combine skill speed and spell speed into a single stat or make skill speed work for PLD and DRK's spells (and spell speed work for RDM's weaponskills).
It doesn't feel good to straight up avoid certain pieces of equipment because it doesn't affect about 20% of the GCDs you use in a minute (in PLD's case)
Can you elaborate on the process of removing and re-adding skills or editing them? Who is on the teams that edit the skills? Do they main the jobs that they play? Is it based on roles or does each job individually have staff working on them?
Friend List / Social List
Will you
- Increase the friend list limit from 200/200 to anything higher? (I've been playing since beta and all my 200 friends are active but I want to add more ;_;)
- Is there a way to select and delete multiple contacts? (Especially for people who moved servers/data centers)
- Make estate teleportation accessible outside the Friend list tab? (Like Linkshell/party members list tab)
- Will you increase the capacity of Linkshells from 128 to anything higher?
- Will you increase the capacity of Cross world link shells from 64 to anything higher?
Why was Shield Swipe removed?
Will we ever be able to craft without taking the materials from the retainers' inventories and putting them in our own?
Are there any plans/concepts about adding large explorable areas to 8-man raids, akin to those in Alexander and more specifically Coil?
Is it likely that the TRUST system will be expanded into ARR and previous expansions?
Having only picked the game up a few months ago I find that everyone just rushes through dungeons, which is understandable as most have done them many times, but not much fun when trying to complete them for the first time / story. Admittedly I got really excited when I heard TRUST was a thing, then very disappointed when it was only for content I wont reach for a long time yet.
Any plans for us to have the option to put hoods down on gear that has hoods?
Currently, there seems to be a noticeable increment in latency while inside instances (dungeons, trials and raids) compared to when you are in the overworld. The overworld is very smooth feeling, while instances can feel very laggy. Because of that, some players who practice their rotations on striking dummies might not be able to replicate the same inside instances, specially players with higher ping.
What causes this and is there anything you could do to address this issue?
Can we get an option for real eyebrows for Highlander Males? Maybe add it as a toggle in the facial feature tab?
Will we be able to get FF14 on Nintendo Switch or is the Nintendo Switch not powerful enough either in docked or handheld mode for FF14?
Can we get Omega-M and Omega-F outfits through achievement certificate purchase or would those be locked behind the mogstation?
Can u remove cover and shield bash for Paladin they are dated and clunky, I know cover is a niche but I’d much rather remove that and make our group shield also effect PLD.
Can we please get some improvements to gardening? I don't think there have been any changes to the system since it first came out and it is a rediculous amount of clicking, especially if you want to fertilise your plants every hour.
At the very least could you please add in options for "Tend all" and "Fertilise all"? (and ideally fertilise all would also tend all the plants)
Thank you for time in reading this.
Can you start adding set bonuses to raid gear we need new stats to chase the same old formula of swaping Skill speed gear out for Crit gear at end game is tired.
Question:
Could u make savage raids feel more like a raid and not just fights against bosses, something like the 24man raid from ivalice where the bosses are connected through monsters and areas?
When will Viera get full aesthetician hairstyles? Like, Queen's and Minfilia's hairstyle etc. Personally I understand the issue with helms and other headgear, but hairstyles... Should be solved soon I hope?
Will we be getting any more cute housing skins, like a Tonberry house to match the interior pieces, or a sylphic house?
For gatherers: Can you make Truth of Mountains/Forests/Oceans a trait that automatically activates the buff, like with Prospect/Triangulate?
Preparation should be like this too, since it costs no GP and I see no reason to ever have the info it reveals hidden. I just see no reason why these information-giving buffs should be manually activated every time you switch to the job, especially when systems are already in place to make it automatic in the case of Prospect/Triangulate.
Would it be possible to see dyeable Yafaemi gear from the Weeping City of Mhach raid some time in the future? It is one of my favorite gear sets but not being able to dye it limits the options I have with it.
Will we ever get a quest/story that provides some resolution for Tiamat?
Kinda random question, I know, but the fact Ishgard stuff is coming has me thinking about her. I've always felt bad that there's nothing even her father can do for her and we ultimately just leave her alone to her grief and guilt.
First of all, a big and heartfelt thanks to the team and Yoshi-P for bringing to us what I consider the best final fantasy story to date!
Yoshi-P, you have mentioned in one of your interviews prior to the launch of Shadowbringers, that for 5.X series, you were looking into increasing content not horizontally, but vertically also. What do you mean by that?
I am interpreting this as you saying that you will allocate the team's resources into creating more content we like (for example an extra dungeon every patch, or perhaps an extra raid boss?) instead of spreading your resources thin to create content that you don't know whether the community will like (e.g. Eureka, Blue Mage, Majhong, etc).
Would you consider introducing a Moogle minion in the future that is based on the actual in-game Moogles and that does not look like a doll? (We got the realistic minions for Namazu, Dragonets)
As they are such a staple of the FF series I would love to see another Moogle minion, this time based on the real in-game moogle model.
Question:
What kind of testing are there when making healer changes. It feels like whoever’s making AST & SCH changes never main the class.
Will the Encyclopaedia Eorzea Volume I be reprinted and sold in Europe again? It has been unavailable for over 18 months now and many players are still looking for a copy.
With the release of Shadowbringers, Summoner rotation has been a lot less intuitive, and is more optimal when you plan ahead what to use, and when to use it. It has become one of the harder jobs to play, yet its damage output suffers greatly, with Red Mages performing almost as good, when they have a much simpler rotation, and the resurrection utility. Can we see a buff to Summoner either in form of potency, or in reduction of its complexity to prevent it from feeling unsatisfying?
It is absurd in my opinion that Machinist, a ranged physical dps job which has an extremely easy rotation at the moment, performs better than a far more complex job like Summoner, according to FFLogs. While damage is not everything these jobs do, as someone who played SMN a lot more than MCH last expansion, I find it pointless to maintain SMN despite loving it so much, due to the effort it requires to pull the same performance as a MCH, that does it a lot easier.
Are there any plans to come out with a new type of roulette? For example duty roulette minimum ilvl. Where we do a dungeon or trial and or raid at minimum ilvl that could be. Also is there any plans to come out with new guildhest
Are there any plans to add a hard version of 24-man raids so that there is a normal version and harder version similar to savage?
Are there any plans to add more challenging 4-man content? such as the palace of dead but more challenging similar to FFXI's Nyzul Isle endgame system with having different objectives to complete per floor, more rooms per floor, puzzles and more RNG so that it feels more like a labyrinth.