Got to say, I like the system. really hope they expand on it though out the next patches. would also like to see the reset added to the /clock command
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Got to say, I like the system. really hope they expand on it though out the next patches. would also like to see the reset added to the /clock command
I think it is funny that everyone complains about content lacking in the game then when they add more quests they complain about them. SE is thinking of the game on the whole not the individual quest you are doing at the moment. It is an end product result.
I for one an excited to see these quests and if they play a bigger part in drawing me further into the story and world about me like the added city quests have.
p.s. does this notice board remind anyone else of the notice board in 12 amd 13 for the wanted monsters? I love recurring elements in my favorite games :P
Ok so how does this actualy work
the board says what they want, do you take it to the guild? or how do you accept it
i suppose im wrong but its to my understanding that not only is the average player done being under R10 with/either class theyre interested in, but it literally only takes a few hours, literally at most, to get to R10 on any class anyway so whats the point of this? shouldnt we add simple things for mid level players to do as top priority?
Yes because clearly they had you in mind with this update. Again, people don't get they're not fixing the game for you any more, they're fixing it to have a successful PS3 launch - this system helps the lowbies out big time in the meantime, I'm sure they'll add a lot to it.
think of it as a small infusion of sp for now for a turn in
doing it once here and there gives nothing until they give us higher ranked ones(which could tier based on what youve done already or they could be using this to test the system and add more per patch)
im doing them on my high ranked stuff for extra sp on crafts i HATE leveling(cooking)
We now have 4 variations of quests. with another type coming soon and a another coming after that.
Thats 6 variations of quests in a game less then a year old. Thats more then any other game I've played.
I think the broader point this speaks to is that we would like more information on the future implementation of this newly added feature and maybe some idea of how it will work in the meantime. The whole "here is something new to figure out" and slew of people speculating on its random rules is not every player's cup of tea.
Does the job you hand in have to be 10-20 to get sp? Or can I get sp for doing a job with my level 34 alchemist and get points?