in short, people can be jerks when it comes to random groups or duty finder groups.
I have seen people yelling at the chat for small things, it's completely childish.
solution, play with your fc, ls, group of friends..etc.
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in short, people can be jerks when it comes to random groups or duty finder groups.
I have seen people yelling at the chat for small things, it's completely childish.
solution, play with your fc, ls, group of friends..etc.
I completely agree with OP. I have played A LOT of different MMO's and I enjoy seeing the content, learning the fights, and sometimes struggling with a pull. We are supposed to have a hard time if its new. If mobs don't drop anything and you are already level capped, there is no incentive whatsoever to learn the fights over. It is the players fault as well as SE's. They should make the mobs not skippable. Narrow pathways, make sides more steep to stop ppl from going around (I haven't done any dungeons here, these are all things. If a group can blast through the mobs that's one thing, but running around and skipping everything is just lame. Ive seen groups waste more time skipping stuff than it would have taken to just kill the mobs. What we need is people that are understanding that some are new. And we need people that want to enjoy the content, follow the story and just enjoy the dungeon .... I know, not going to happen. But a girl can dream :)
Just to clarify, it seems like you think of Legacy players being the ones forcing speed runs onto others, however as a legacy player myself I know of no other legacy player who prioritizes speed runs over the originally intended play. In fact I loathe the speed runs and had trouble finding one single person to fill our group of three to do the dungeons properly if even just for the first try.
Legacy or newcomers doesn't matter at all, it's the duty finder that attracts the utmost stupidity in people, since they can just do whatever they want without any problems arising for them.
People wipe once to a hard mode primal and instantly leave instead of taking one group to victory. Without penalities on leaving DF instances the game will soon be unplayable without a full static set.
I did castrum for the first time 2 nights ago and to be honest its given me an insight to what end game on FF14: ARR is all about and to be frank, i don't like! ive loved the story and i looked forward to doing castrum, but now i just despise the community. 8 people, 2 from my FC to help me, the rest randoms.....throughout the ENTIRE RUN not a single person spoke! they knew there was a noob because all dungeons tell you, but no they didnt care, i watched the first video figuring there would be the usual barrier...oh no, im stuck on my own whilst the rest of the party ran off. my FC mates had to run back to get me. WTF! these absolute selfish plebs ruined my second to last dungeon all because they wanted a few tomes a little bit quicker!!!
Why do you look like phil from Hercules?
this is an mmorpg for god sake the staple is TEAM WORK yet these speed runners completely ruined my experience, my fc said watch the vids but how can i do that if the rest of the team run off and im stuck not knowing where to go or what to do? ban all speed runs from the duty finder its not on and now i dont even want to hit end game i frankly find it pathetic that people seem in such a rush to hit a brick wall, coz lets face it what are they rushing towards? an unbeatable dungeon? good luck with that, im done with this game. im going on sabatical until the ps4 version ships im so disheartened
Maybe there should be like, a meter that fills up when you kill a mob, and all the mobs in the dungeon would equal 100%.
Basically, the group could get a loot bonus or an exp bonus or something when that bar is full.
It's a bonus, an incentive to encourage people to kill the mobs, but it's not outright forcing them too.
Allowing both a reason to and a reason not to so that players can adapt to their needs and wants and will give players more choices which is pivotal in an MMO environment, at least, as far as I'm concerned..
Please note that this only applies to AK. I hate doing CM..
I enjoy the concept of speed runs as a player. The time trial aspect of it forces everyone to get that much better and find small optimizations. Determining where to star the sac pull, figuring out the best method of downing the bosses, etc. Thing's along the lines of eating Imminent Catastrophe the first two times to get more DPS or figuring out how many Gargoyles we can AOE down at once without wiping.
Our group that normally does AK is PLD/BLM/BRD/WHM, but our PLD has limited playtime so we'll hit up the DF occasionally. We've had plenty of first time tanks tag along, and obviously we don't ask them to sac pull and help explain the fights along the way.
AK will take on average 25 minutes longer with a new tank, and that's to be expected. That's a known when joining DF, and if you're not willing to work with the people you come across you shouldn't be using DF. They won't get the full experience of AK such as dealing with bee's at the wall, but afterwards I hope that they have a better understanding of the fight moving forward for their next DF group.
Iterating and improving on runs is how I enjoy the game, and sometimes a little experimentation such as trying BLM/BLM/BRD/WHM (definitely not time effective, but LOLBRD tanking dragons is fun).
Forcing players to stay in a dungeon longer isn't going to make people nicer. Those same people that judge you for being "noob" will still be the same type of player regardless of mechanics and they'll find reasons to act the same way as they have before. There is no hotfix for poor attitude.
This is one of those times when you're like "Yeah, good title" and then you click it and then you're like "Ooh. Public schools are in trouble"
It boils down to one simple problem... People doing speedruns are using the Duty Finder and forcing their beliefs on everyone.
If people wanting to do this could get off their lazy ass and make static groups, it would be a rare issue. Hell, this is what Link Shells are designed for... So that you can have pools of people from different FCs who can organize and run endgame instances quickly, without having to worry about all the stuff that comes along with a DF. There are probably a handful of people on your servers who already have Link Shell groups put together for this.
As soon as most of the community moves to this sort of thing for all the grinding instances, the friction will ease up considerably.