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I miss being able to scroll through Action Bars and select individual skills to use with the d-pad/directional keys and a button, much like how it was in 1.0
Will there be a way to do this in 2.0, or are actions restricted to mouse clicks and hotkey shortcuts only?
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I'm curious as to how much different the jobs at Lv. 50 will be in ARR compared to 1.23. Could you show us some footage of each job and describe in detail what moves and traits have been changed, added, removed, etc.?
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Can you show us more about how free companies will work, and what their benefits will be? Will we still be restricted to only being in one?
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Are there any plans to include any types of party-based Disciple of the Hand/Land-only content other than Hamlet Defense? I think it would be cool to have friends help you in building large things like housing, airships, etc.
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I'm not a huge fan of one-on-one PVP, but in Guild Wars 2, there is a large-scale PVP area called World Vs. World, where hundreds of players from 3 different servers siege each other's castles and compete over territory, and then earn benefits for their server based on their progress. I enjoyed playing this, and was wondering if there are any plans to include some type of similar content where members of different linkshells, free companies, grand companies, servers, etc. could compete with each other and earn unique rewards? I would love to see players in airships and magitek armors battling each other! Also, would there be any technical limitations (culling, lag, playing on PS3, etc.) in regards to implementing something like this?
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A lot of players are still in the middle of their relic weapon quests from 1.23, and it was previously stated that we will be able to pick up our progress where we left off. However, it's pretty apparent that most of the geographical locations and game mechanics associated with the relic quest have been changed dramatically since then, and I know a lot of people would be very upset if they had to redo certain parts of their quests all over again because of these changes. Can you provide us with any details as to how different the relic quest steps will be in ARR?
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Can you give us details regarding what changes will be made to materia, and how existing materia and multi-melded equipment carried over from 1.23 characters will be adjusted? Will materia actually provide us with new abilities instead of just stat-stacking?
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Can you give us details regarding how retainers and the market wards will work? I'm sure none of us want to run through laggy, long hallways full of NPC's anymore...
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One of the recent screenshots posted on Facebook mentioned something called an Armory Chest, as well as the Duty Finder. Can you explain how these work?
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One of the recent blog posts also revealed some screenshots of some improvements to the character creator. Can you show us more of what all has been added or changed?