Originally Posted by
Abriael
This thread is granting me more and more hilarity. The gall some people have in thinking they know better without the slightest experience in this business is ever more amazing.
There is, of course, one thing that no one of them really considered (because they really know squat, but they still love to run their mouth).
What category of FF titles hasn't been redone at all?
Those from the PS1 era. None of them has been remade.
Those that have been indeed "remade" (most of them are just ported with minimal updates) are from the pre PS1-era, that Square Enix can afford publishing on mobiles and portables almost untouched. Most of those are almost zero-cost ports that just need some polish and are ready to ship. There have been a couple on home consoles, but even there we're talking about older consoles, where adding a few cutscenes was enough.
There have been a couple actual "remakes" with new graphics, but always on portables, meaning very cheap PS1-like graphics that can be achieved with little cost by subcontracting second-tier external studios like Matrix software.
And then there's the "new" FFX remake? That skips the PS1 generation. Why? Because the PS2 graphics are good enough to be adapted to the PS3/PS Vita with just a tad of polish and upscaling. Again, low cost, high yield.
There's a reason why PS1 Final Fantasy games have not been remade yet. All of them, not just FFVII. republishing them would be underwhelming, and they don't look good enough to just slap a new coat of paint on them like with X and slapping them on Vita/PS3 and lack the 2D nostalgic retro feel that makes older titles look nice.
Comparing remaking FFVII with the limited remakes/ports that have been made up to now is extremely silly and ignorant. Those are actually quite comparable with republishing the game on PSN/PC, as a low cost, high yield operation.
What FFVII fans demand (and SE knows it very, very well), is not an underwhelming port/limited remake like that. They want a completely remade game from the ground up, with a new generation engine that would bring it up to par with today's games and that would be nearer to Advent Children visuals-wise.
Guess what? That's a COMPLETELY different operation compared to the ones they've made so far, with very high costs (ALL the assets have to be completely redesigned from scratch, and FFVII is a big game) and results that aren't ensured at all in the current console market.
Doesn't take much to understand why they're holding back on it. But of course some still think they know better.