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For a dynamic system, think "Gambits" like FF XII. You can design severals "If...then..." sentences and when a player fulfill one sentence, you give him points. Higher priority sentences will yield more points. I tried to translate FFXI gameplay with a gambit system, and, suprisingly, with 15-20 sentences per job, you can cover almost any situation.
I agree this could fulfill a bare minimum of expectation for a given job. In a vacuum. Maybe every job should have a mandatory tutorial so people would learn the basics.