It is...and always has been.
Please list all of the FF games where you have to actually buy the ammo for your bow/gun/etc.
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I find it funny how people complain about stuff being unrealistic in this game while at the same time have no problems accepting that you can conjure balls of fire, lightningbolts, blizzards and so on.
Arrows and bullets are archaic old MMO relics that should be happily discarded. In ffxi, before the great ranger nerf, people used to defend RNG's amazing damage by saying "they pay for that damage". To prevent balance issues and maintain damage output equality, this is a necessary change.
Currently, the ammunition system isn't really even a gil sink., it's just a transfer of gil from archers/bards to crafters at max level. Now if max level arrows could only be purchased via NPC's, then this might be a different issue (removal of a frequently used gil sink could cause economic issues). Since that's not the case, I say to hell with them.
You completely missed my point. Each crafting class has at least one recipe that results in several consumable items, and generally requires few materials to craft them (certain potions, foods, and arrows are all good examples.) These items are usually very good to craft through certain levels, and often profitable. Weapons and armor are never in as high demand as expendables, and the only equipment people bother to buy repeatedly is often high-level gear due to the way materia crafting works.
So yeah CRP will be useless, since it will only be profitable at endgame, and it won't be worth grinding levels on gear that no one buys to get it to endgame, never mind the millions of gil you would have to make in order to just break even. Why not just admit you can't accept anything in an MMO unless it follows WOW's example?
I would care more if different arrows actually did different things in this game.