YEAH WE SHOULD ALSO HAVE EIGHT SECOND AUTO ATTACK DELAY
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Stamina was just Energy under a different name, built on top of Rage/Righteous Fury/TP. A resource system built on top of another resource system that happens to have no synergy with it.
And while I have nothing against pitching a penny for Rokien's WoW account, who's gonna buy the game for him? >.>
I'm more curious over how this will affect combat strategies. Though this might also be there to allow us to use what in other MMOs would be free openers without exactly making them resource-free.Quote:
Some of the observations others have made about how it seems the new system is gonna work does make me want to see this puppy in action even more though =D (WS consume tp that starts out full, while auto attacks replenish said tp) this kinda design is really doing nothing more than taking away the boring 20 seconds or so at the start of any given fight and giving tanks a decent shot at aoe hate without having to spend those same boring 20 seconds.
Mages can use magic right off the bat. Whats so alien about melee using WS off the bat? This is new but it is not new at the same time. MP is for mages, TP is for melee. I'm not saying it will be this way at launch, for all we know, that was probably god-mode.
Way to make a thread about welcoming back a system that I actually enjoyed and wish they had built upon it instead of throwing that idea away and using a similar system to Aion.
He's right in a way if they don't change something people will be running out of TP waiting for it to recharge just like stamina in ARR. But only I don't want it to come back it was horrible mechanic that shouldn't be brought back.
Why... just Why did you bump this thread... Just... why? >.> Pressing buttons/keys is what all Games and MMOs have. 11122234434222211111 is what MMOs do.. :/.
over 9000 DUCKS!!! (You can have this!)
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