Threads like this just continue to prove it’s players who have 0 idea on what they are talking about attempting to give feedback on things they don’t understand
Like everytime this topic comes up
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Careful now :p knowing too much are demonized and can make it seem like you're one of the cheater!
/s
Nothing suspicious about it when you consider I jump into conversations about 3rd party tools or threads that are obvious trolls. So the threads get deleted with my comments (for a good chunk of them).
I also only admitted to coming here to start an argument for this thread alone. If you look at my replies in other threads you can see I take part in regular discussion all the time.
In most posts I provide my opinion. When someone else pointlessly attacks me or another is when I get into arguments. There's only ever been 2 people in these forums that I have/had a negative bias for. Everything else is my opinion which I'm entitled to.
I know, I gave examples in regards to player movement and physics calculations being something the server has to trust from the client, goodness knows that would be murder on any server if it had to calculate the gravity and collision of hundreds of players. It's especially bad if you have high ping and had to wait for the server to tell where your character REALLY is before seeing the movement on your screen. I remember one game I played that did that and I stopped after 5 minutes, can't remember the name of it though. I think 1.0 might've been that paranoid when it came to the UI, it would authenticate whenever you wanted to open up a menu, so you had to wait for the server to say that yes, you can open up your character screen now. The client now at least retains a good deal of control whenever it needs something responsive.
I think the game is already good enough in regards to what it authenticates from the client, the most I want to see fixed is the animation lock bug that resets the lock when the client receives data back from the server that you successfully used a skill. That's something I think the client can be trusted with as, even if the client cheated and reduced the timer further, the server can still reject a skill if the timer on the server-side is still going.
In regards to the visual stuff vs cheats, yeah I know anti-cheats won't make a distinction, it'll go after both indiscriminately, I was speaking moreso on the morality of the two. I don't care if someone wants to wear a prettier dress (that I can't see anyway), but I do care if they start teleporting around the map or phasing through walls, etc. If the only way to solve the latter means destroying the former, then oh well.
As for anti-cheats, it would depend on the anti-cheat. Some are incredibly invasive and might trigger if a completely unrelated app opens up, others are system resource hogs that slow the game down too much, and others don't do jack to stop cheats. Some of these all at once. I also admit to not being familiar with how anti-cheats work, but I remember playing Maplestory back in the day and Gameguard was a useless pile of junk back then, never stopped hackers vacuuming every mob in the area towards them while they had invincibility cheats on.
Preventing the use of third party launchers is a good way to still being able to trace, if something fishy is going on, also... everything could be based on the client launcher not matching what the server wants and just not permitting the character to login and yes those people probably use other ways, but that is stuff that would be easier to nail down, once you only got one way to enter the game, as it is.
doesn't matter, until SE takes reporting seriously, we will still have the issues we have with the use of third-party tools to gain an advantage over other players. anytime there is discussion about things they can implement from the community people defend the third-party tool usage.
PC gaming has always been about tinkering with your software experience.
At this point is as if you were angry at people turning ON an option you rather they have OFF.
Besides, most of these people probably play the most anyway, pay a lot monthly and probably stay subbed even during the "content luls" of XIV.
As some people would say:"You don't pay their sub."
The worst part of this was people calling me a wintrader for having the title on day 5 after putting in the time. My sleep is still a wreck, but it's worth it to be King Bean. People always say that SE monitoring people's executable would be the end times, but personally I'd love to see it happen. They won't because that's a MASSIVE chunk of their income from the game but I can dream...