Originally Posted by
Sebazy
The other side of the coin is that to actually 'fix' high end play without crushing the approachability of healing is likely to be a pretty serious task at this point and it only gets worse as time goes on. FFXIV's job design team is tiny and has remained largely consistent from ARR despite how much the game has grown. Thus the move to homogenisation to make balancing more feasible at the expense of diversity. Turning this around would need significant hiring and time, two things that CBU3 have been pretty unwilling to commit to.