Just because you died once on a boss, doesn't mean the content is "too hard". Learn why you died and try again.
Just because you died once on a boss, doesn't mean the content is "too hard". Learn why you died and try again.
But there ARE gaps in the second boss' red AOEs. They're there, and they're not large, but they're there. Heck, the third boss' Prance attack is far easier to screw up, at least for me.
The most raidlike mechanic in the dungeon is the third boss's prance mechanic, because it starts happening as soon as gnashing fang comes up for me.
Peacekeeper's aoes does seem a bit much. You get hit with missiles right after the aoe spam so if you get hit by an aoe, you're pretty much dead from the missiles. It's really unforgiving for a story dungeon. The other bosses in the dungeon aren't as unforgiving. Peacekeeper really is good at wiping out humanity, eh. You won't see full party wipes to it but it's really good at killing off people for making one mistake.
This seems to be a trend for quite a number of EW leveling dungeons.
- Minduruva at Zot.
Misread one of her Alchemy attacks? The next AoE will probably kill you because you'll be out of reach from the safespot and/or your healer isn't vigilant enough to heal you that split second.- Magus Sisters at Zot.
Delta attack, lightning variant. And when Sanduruva is targeting random members with their quickcast line AoE. Get hit by this? Cinduruva will make a quick work of you with the upcoming raidwide Samsara within next 3-5s. If that's not enough, Minduruva will spice things up with those nasty targeted DoTs.- Lugae at Babil.
Their raidwide coloring obscures the targeted laser beam AoE which usually follows up after.- All bosses in Vanaspati.
First boss. Misidentify the safespots? Those double vuln stack will hurt or worse, kill you off.
Elephant head boss. Knocked back into a bubble far away from your melees? Pray that they won't target you with that stack up marker or generic DF pugs won't reach you in time (or usually: reluctant to)
Flying worm boss. Mess up the knockback or color? The comet will probably make a short work of you.- Yeti at Ktisis.
Trying to adjust to the stack up marker? Get hit by the icicle and you will probably murder yourself, or whoever got marked cause missing player. Thankfully this one only needs 2 players.- Hermes at Ktisis.
First few knockbacks? Just a nasty DoT to keep the healers awake. Second half of the boss fight? Get hit by one and you'll probably get hit by the follow ups, which usually scores a kill or leave you just enough to get killed by 1 DoT tick.- Livia at Aitiascope.
Look, Innocence's blades. The second time this happens usually occurs together with the 'hourglass' cleaves. Forgot that the blade rushes back in the 2nd time? Pray you're standing on the safe zone or you're dead, too.
Otherwise, when done correctly they are a snoozefest.
FWIW, Prance is possible -- if annoying -- to do even without seeing the markings. You can just watch where Ra-La starts from; if he jumps to a spot 90 degrees clockwise of the start, the safe one to stand in is 90 degrees counter-clockwise of the start. Then as soon as the first one goes 'poof' (which I think is almost immediately upon his third jump ending, i.e. when he lands in the fourth spot), you just rotate back to where Ra-La started. It's a little finicky on the timing, but entirely doable.
(I admittedly know this only because I forgot to turn off f.lux one night and hadn't realized the gradual tint shift until I was in that boss fight and realized the red shift f.lux had given the monitor made the markings functionally invisible.)
I will just admit I eat a lot of dirt on the second boss. The arena is just very crowded and so there is not a lot of wiggle room when those AoEs are coming out. I've gotten better the more I do it but still end up eating it sometimes.