The problem doesn't lie with 111 or 123 but the quite bland class/encounter design in general. There is rarely tactics evolved, just pure memorisation a la Simon says.
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I can't imagine how boring this would be. It already is excrutiatingly mundane to press 1-2-3 over and over again. This is becoming a joke at this point. (Especially for me as a DRK).
I don't think PVP is the right template to use here. They should think about wether or not this is sustainable for 2 years until the next expansion.
I personally would like 1 2 3 combos removed entirely, or at least have them only on 1 or 2 jobs. I don't like how *every* melee DPS and tank job has them (Machinists have them as well), it's lazy and boring. WoW has 19 tank or melee DPS specs, and as far as I know not a single one relies on 1 2 3 combos.
Im also not a big fan of the Combo system in this game, no matter if its just the one button solution or not. People complain about a mindless one button smasher. But the truth is that even with 3 keys you repeat the same rotation over and over again, you just need more space. Instead of giving you a choice how to build your rotation and adapting things to your play style its already premade and you only have to follow it and push a few other buttons here and there from time to time (for example interrupt, Def CDs or Ressurect).
Maybe an additional option for players who prefer the pvp interface would be nice, giving you the choice if you want to use the standart version or the compact pvp version for the different actions.
i‘d support a 1-1-1 combo over and 1-2-3 combo if we would get new skills that would make gameplay more exciting or older skills again. i‘m just a little stressed sometimes when a new expansion comes a long with new skills that older ones get killed off. (scholar flashbacks)
I've always been a little curious about this sentiment when people suggest combo consolidation too. If you're comfortable with the jobs you play, and familiar with a keyboard, pressing 3 different buttons is a negligible increase in difficulty from pressing one button 3 times. This post you're reading now was typed as naturally as breathing, without even thinking about it, and I hit probably 30 different buttons in the process of doing so. If anything, consolidating them makes things harder as it's more difficult to discern what step of a combo you're on, and you lose the option to break a combo on purpose.
But really, I just find it funny when someone says pressing '111' is the last straw that makes a job too easy, as if '123' wasn't just as easy. I don't have any particular love for autocombos for the above reasons, but could it be that they're equally trivial, and you're just fooling yourself into thinking you're doing more work with the latter?
If anything, that the bulk of job rotations can be condensed into one button in the first place is the root of the issue. The real solution is not to distract yourself from that fact with a busywork input method, but to design jobs with more complexity, with rotations that have real degrees of nuance and randomness. That would be more difficult of course, but it's the real answer to the problem.
Healers don't seem to be that happy with their 111 rotation o.ô
However, condensed combos as an option would be nice for the people who want to use them. I would like to have them for Dragoon. But at the same time I have placed the combo for my Dark Knight 3 times on my PvP bar to use it like the 123 combo in PvE.