The new player has more chances to leave because they have 3 buttons to press for 30-40 levels and extremely dull gear design for the first 50 levels.
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TESO, GW2, BNS, BDO have interesting skillset at low levels as well as high levels and armor design.
Now I know you will say "but they are nontarget with horizontal progression games"
So I looked at monks abilities (first class to come to mind) from wow (and BfA patch mind you). They have half(!) of their kit by level 30(!!) out of 120(!!!). Mayhaps I overlooked something, as by no means I'm a WoW expert nor I played it for more than 5 hours, but that's 14-15 skills.
And what does dragoon has at level 30? 8 skills plus 4 role actions which, quite frankly, you barely use at this level range.
As for gear design, I'm well aware that they didn't have time at all granted they remade the game from scratch, but still, it's sad that the only looking good set that is within the reach for a new player is one you get from completing battle tutorials when you get to LimLom (I forgot the name)
It can, but I would not suggest to front load the whole skillset. As it is now its borderline insulting with how few skills some jobs get to use at the first half of the game. Smooth out the curve instead of having a chunk added between lvl 50-60. Add more skills during the easier part of the game. I'm still not suggesting that all skills should be learned by lvl 50.
If I don't see the progression as gradual, it does. But going what's previously discussed I guess that depends on how you view a gradual progression.
Uh yes they are? Otherwise you would be able to go through Amarout just as easy as Haukke Manor while only using abilities from around lvl 28. A lvl 71 dungeon would be balanced around both the stats characters are expected to have and the abilities you have at that point.
Saying "accept how things are or play something else" is telling you to not leave critique. I don't dislike the game, if I did I would not be here. I like how most of it works but simply think that parts of it can be improved.
That's why I said relative to your abilities.
And I have a much easier time on higher level dungeons than on lower level dungeons because my own stats and abilities more than compensate for the increased stats of the enemies.
I'm talking about a specific feature, here. I'm not saying you can't leave any critique about the game at all.Quote:
Saying "accept how things are or play something else" is telling you to not leave critique. I don't dislike the game, if I did I would not be here. I like how most of it works but simply think that parts of it can be improved.
And yes, many parts of the game can be improved, but the specific part that we're talking about is you not liking the character progression in this game, something that is core to how this game works. It affects the entirety of how contents are scaled for all characters of the game.
I consider that a core part of the game, something that I like about the game, and you want to change it and make it like other games that exist that you can play instead and enjoy their leveling experience if that's what you want.
40 levels is not half the game. It's maybe a fifth or less.
The gear at low levels is great. Much of it is very intricate if you actually look at it. Just because you don't like doesn't mean it's bad. You just have more to choose from as you get higher like any other game. You can't actually expect to have all the gear from the beginning. You'd have nothing to gain and no reason to continue playing. If you really don't like your selection you can buy something from the shop, but by the time you hit 50 or 60 you'll have so many options you won't know what to do with it all.